Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Games do you Play to Problem-Solve?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5635905" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I play games (Role Playing Games and other types of games), not just for entertainment, or to train for something, but also to Problem-Solve.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Occasionally I will play D&D, or my variant of it at least, or other RPGs with some problem I am working on written into the scenario/mission/adventure/campaign I am constructing or playing. Sometimes seeing how my players react to it will give me new ideas on how to solve the Real World Problem. Or maybe just seeing the scenario played out in a different format, or setting, or from a different angle will give me new problem solving ideas. (This doesn't always happen but sometimes it can be a very successful problem solving technique, or will at least give me new insights or ideas about how to solve the problem.)</span></p><p> </p><p> <span style="font-family: 'Verdana'">This is what I call Alternate Direct Problem Solving, through gaming or other means. But I also engage in Alternate Indirect Problem Solving.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>ADPS</strong> usually takes the form of an <strong><span style="color: Lime">RPG, ARG</span></strong>, or <strong><span style="color: Lime">PRG</span></strong>. Because the problem or problems can be <em>"written directly into"</em> the gaming or scenario script. (Sometimes just writing the problem out in a script format for game construction will help me see the solution or possible solutions to the problem or problems I face.)</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong><em>AIPS </em></strong>though usually takes the form of <strong><span style="color: Red">Wargames</span></strong> or sometimes board games. For instance my favorite game for indirect problem solving is Star Fleet Battles (the map and paper game, not a computer game), or sometimes Chess or Risk or Stratego or Scotland Yard. With indirect problem solving I don't write the actual problem into the game itself as much as just imagine the game components to be different aspects of the problem. For instance in my mind my ship might represent a possible workable solution, and the other ships might represent different aspects or elements of the problem I'm facing.</span></p><p> </p><p> <span style="font-family: 'Verdana'">(As a little side-note I think that the reason physical games with maps and counters and paper etc. are useful to me as problem solving aids, and computer and video games are usually not, is because I can touch and feel the physical game elements. Which to me adds a sort of "solidity" to the problem or the elements of the problem I face. I can pick up an enemy ship marker, or a figure, and feel it and turn it over not just in my mind, but in my hands. Those tactile and visual elements help me problem solve.)</span></p><p> </p><p> <span style="font-family: 'Verdana'">The kinds of problems I generally use games to help problem solve are usually business (I own and run a communications company), or career (I write and invent) related. Though occasionally I use games to help me problem solve cases or experiments. If I'm missing something.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Theoretically though games could be useful in helping solve all kinds of problems. It's just I use them mainly as aids for solving business and career problems. But they needn't be limited to that kind of problem-solving.</span></p><p> </p><p> <em><span style="font-family: 'Verdana'">Anyway, what games do you guys play to either directly or indirectly problem solve, or what games do you play that are helpful to you with problem solving?</span></em></p></blockquote><p></p>
[QUOTE="Jack7, post: 5635905, member: 54707"] [FONT=Verdana]I play games (Role Playing Games and other types of games), not just for entertainment, or to train for something, but also to Problem-Solve.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Occasionally I will play D&D, or my variant of it at least, or other RPGs with some problem I am working on written into the scenario/mission/adventure/campaign I am constructing or playing. Sometimes seeing how my players react to it will give me new ideas on how to solve the Real World Problem. Or maybe just seeing the scenario played out in a different format, or setting, or from a different angle will give me new problem solving ideas. (This doesn't always happen but sometimes it can be a very successful problem solving technique, or will at least give me new insights or ideas about how to solve the problem.)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]This is what I call Alternate Direct Problem Solving, through gaming or other means. But I also engage in Alternate Indirect Problem Solving.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]ADPS[/B] usually takes the form of an [B][COLOR=Lime]RPG, ARG[/COLOR][/B], or [B][COLOR=Lime]PRG[/COLOR][/B]. Because the problem or problems can be [I]"written directly into"[/I] the gaming or scenario script. (Sometimes just writing the problem out in a script format for game construction will help me see the solution or possible solutions to the problem or problems I face.)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B][I]AIPS [/I][/B]though usually takes the form of [B][COLOR=Red]Wargames[/COLOR][/B] or sometimes board games. For instance my favorite game for indirect problem solving is Star Fleet Battles (the map and paper game, not a computer game), or sometimes Chess or Risk or Stratego or Scotland Yard. With indirect problem solving I don't write the actual problem into the game itself as much as just imagine the game components to be different aspects of the problem. For instance in my mind my ship might represent a possible workable solution, and the other ships might represent different aspects or elements of the problem I'm facing.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana](As a little side-note I think that the reason physical games with maps and counters and paper etc. are useful to me as problem solving aids, and computer and video games are usually not, is because I can touch and feel the physical game elements. Which to me adds a sort of "solidity" to the problem or the elements of the problem I face. I can pick up an enemy ship marker, or a figure, and feel it and turn it over not just in my mind, but in my hands. Those tactile and visual elements help me problem solve.)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The kinds of problems I generally use games to help problem solve are usually business (I own and run a communications company), or career (I write and invent) related. Though occasionally I use games to help me problem solve cases or experiments. If I'm missing something.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Theoretically though games could be useful in helping solve all kinds of problems. It's just I use them mainly as aids for solving business and career problems. But they needn't be limited to that kind of problem-solving.[/FONT] [FONT=Verdana] [/FONT] [I][FONT=Verdana]Anyway, what games do you guys play to either directly or indirectly problem solve, or what games do you play that are helpful to you with problem solving?[/FONT][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Games do you Play to Problem-Solve?
Top