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What Games do you Play to Problem-Solve?
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<blockquote data-quote="Jack7" data-source="post: 5637136" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">In a case like you described that's exactly right. You have <em>"fluid behavioral response"</em> precisely because the opponent is a living, thinking, breathing human being, not a scripted or artificial version of an imaginary opponent. That is to say, the human player brings not only his character to the problem and the situation, but himself. All his own experiences and capabilities.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Also I think it is very good when the situation is being created to think of it as a training exercise or a problem solving session so as to incorporate the proper elements into the scenario. But once it is played it is far better to "step outside the original situation" and instead think of it as a game and a particular "adventure in its own right."</span></p><p> </p><p> <span style="font-family: 'Verdana'">This has two advantages. Play and games allow much more open creativity for problem solving, and this expansive viewpoint actually helps you to see things you previously missed in considering the problem. Play encourages non-linear thinking and action. But secondly, and this is also an important point to me, you have associated in your mind the problem or situation you face with fun (game fun, but still fun). This psychologically shifts the mental load from one of "burdensome work problem" to one of "problem I can have fun in solving." Thus you both open your mind to different ways of approaching the problem while you also psychologically shift your own viewpoint upon the problem from "this is a drag and an encumbrance" to, "this situation is actually fun and there may be some very creative ways to solve it."</span></p><p> </p><p> <span style="font-family: 'Verdana'">However at any point during play, or even afterwards (often this is best - though you can take idea notes at any time) one may debrief and then analyze what actually happened in game and then apply it to the problem solving or training efforts you're pursuing. Just as you can Game Debrief for lessons learned in game, you can likewise <strong><em>Game Debrief</em></strong> for lessons learned and applicable to the problem you face or the capabilities you hope you improve for Real Life. So you just keep two different viewpoints in your mind at once.</span></p><p> </p><p> <span style="font-family: 'Verdana'">During the game the game is at the forefront of your thoughts. But at any point during it, or after it, you can switch gears and use the game as a problem solving tool, applying it to your real problems.</span></p><p> </p><p> <span style="font-family: 'Verdana'">As to your current situation this is an example of what I call a "Negative," or a "Terminal Problem." You begin at the end with the problem but you're not really sure what caused the malfunction or what will be necessary to fix it. </span><span style="font-family: 'Verdana'">But in your case you apparently have some clues, what with what the intern disclosed.</span></p><p> </p><p> <span style="font-family: 'Verdana'">In cases like that I personally prefer an Indirect Problem Solving method. If I were to use a game, or something game-like to solve this, then I'd create a monster or a ship (I'd play this out as a wargame) or an opponent to represent each element I thought was a likely contributor to the problem, and a wild-card or cards (ship or opponent) that represented some element I suspected (but wasn't sure about), or some element I had no real idea about that could be contributing to the problem. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Then set about interacting these elements and seeing the differences in outcomes between when all know elements interact, versus how all known elements interact when you also introduce the wild cards or the unknown variables.</span></p><p> </p><p> <span style="font-family: 'Verdana'">But maybe others have better ideas or personal experiences that are more directly applicable to your situation. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Good luck and Godspeed in either case.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5637136, member: 54707"] [FONT=Verdana] In a case like you described that's exactly right. You have [I]"fluid behavioral response"[/I] precisely because the opponent is a living, thinking, breathing human being, not a scripted or artificial version of an imaginary opponent. That is to say, the human player brings not only his character to the problem and the situation, but himself. All his own experiences and capabilities. [/FONT][FONT=Verdana]Also I think it is very good when the situation is being created to think of it as a training exercise or a problem solving session so as to incorporate the proper elements into the scenario. But once it is played it is far better to "step outside the original situation" and instead think of it as a game and a particular "adventure in its own right."[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]This has two advantages. Play and games allow much more open creativity for problem solving, and this expansive viewpoint actually helps you to see things you previously missed in considering the problem. Play encourages non-linear thinking and action. But secondly, and this is also an important point to me, you have associated in your mind the problem or situation you face with fun (game fun, but still fun). This psychologically shifts the mental load from one of "burdensome work problem" to one of "problem I can have fun in solving." Thus you both open your mind to different ways of approaching the problem while you also psychologically shift your own viewpoint upon the problem from "this is a drag and an encumbrance" to, "this situation is actually fun and there may be some very creative ways to solve it."[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]However at any point during play, or even afterwards (often this is best - though you can take idea notes at any time) one may debrief and then analyze what actually happened in game and then apply it to the problem solving or training efforts you're pursuing. Just as you can Game Debrief for lessons learned in game, you can likewise [B][I]Game Debrief[/I][/B] for lessons learned and applicable to the problem you face or the capabilities you hope you improve for Real Life. So you just keep two different viewpoints in your mind at once.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]During the game the game is at the forefront of your thoughts. But at any point during it, or after it, you can switch gears and use the game as a problem solving tool, applying it to your real problems.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT][FONT=Verdana]As to your current situation this is an example of what I call a "Negative," or a "Terminal Problem." You begin at the end with the problem but you're not really sure what caused the malfunction or what will be necessary to fix it. [/FONT][FONT=Verdana]But in your case you apparently have some clues, what with what the intern disclosed.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]In cases like that I personally prefer an Indirect Problem Solving method. If I were to use a game, or something game-like to solve this, then I'd create a monster or a ship (I'd play this out as a wargame) or an opponent to represent each element I thought was a likely contributor to the problem, and a wild-card or cards (ship or opponent) that represented some element I suspected (but wasn't sure about), or some element I had no real idea about that could be contributing to the problem. [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Then set about interacting these elements and seeing the differences in outcomes between when all know elements interact, versus how all known elements interact when you also introduce the wild cards or the unknown variables.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]But maybe others have better ideas or personal experiences that are more directly applicable to your situation. [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Good luck and Godspeed in either case.[/FONT] [/QUOTE]
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