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<blockquote data-quote="GobHag" data-source="post: 9314010" data-attributes="member: 7043860"><p>Blorbo is a meme term in modern fandom twitter/tumblt when referring to a favourit character in a not-quite-ironic way--sometimes from another media(Games, anime, books, shows) or an OC you yourself create.</p><p></p><p>You can cut meat and tofu with a spoon--doesn't mean a knife is pointless, you beat someone's head with a chair--doesn't mean a warhammer isn't a good weapon. And for something in RPG exactly... Nothing in AD&D or B/X's ruleset or early modules makes for a good system to use for dramatic, heart-rending drama yet there plenty of people very much do play it that way back in the 80s/70s(I am reading Elusive Shift right now and it's very obvious how circular TTRPG discussion is). Does it mean it's wrong for games/modules to start designing themselves to satisfy or facilitate that playstyle? No, of course not. Less we all still be playing B/X to this day.</p><p></p><p></p><p></p><p></p><p>I gotta disagree that it's what the character itself wants--One of the examples given there is Chronicles of Darkness and that system is all about terrible, no-good, stuff happening to the characters. Lots of it's systems is about pushing the player to want to have Horror Things(or become Horror Things) happen to their character by bribing them with XP(Autofail this sneak and I'll give you 1 XP) for it's base ruleset.</p><p></p><p>Hell, even in the combat games making every single character a fight-junkie that craves violence--even though you, the player, wants to keep fighting stuff--feels... wrong*. It's exploring and showing off the PC in the light the player wants to show them as. That's why death is usually seen as a last resort to cap-off an arc, even if you want a character to be pathetic; a corpse is a corpse.</p><p></p><p>*EVen though it's my favourite character archetype.</p></blockquote><p></p>
[QUOTE="GobHag, post: 9314010, member: 7043860"] Blorbo is a meme term in modern fandom twitter/tumblt when referring to a favourit character in a not-quite-ironic way--sometimes from another media(Games, anime, books, shows) or an OC you yourself create. You can cut meat and tofu with a spoon--doesn't mean a knife is pointless, you beat someone's head with a chair--doesn't mean a warhammer isn't a good weapon. And for something in RPG exactly... Nothing in AD&D or B/X's ruleset or early modules makes for a good system to use for dramatic, heart-rending drama yet there plenty of people very much do play it that way back in the 80s/70s(I am reading Elusive Shift right now and it's very obvious how circular TTRPG discussion is). Does it mean it's wrong for games/modules to start designing themselves to satisfy or facilitate that playstyle? No, of course not. Less we all still be playing B/X to this day. I gotta disagree that it's what the character itself wants--One of the examples given there is Chronicles of Darkness and that system is all about terrible, no-good, stuff happening to the characters. Lots of it's systems is about pushing the player to want to have Horror Things(or become Horror Things) happen to their character by bribing them with XP(Autofail this sneak and I'll give you 1 XP) for it's base ruleset. Hell, even in the combat games making every single character a fight-junkie that craves violence--even though you, the player, wants to keep fighting stuff--feels... wrong*. It's exploring and showing off the PC in the light the player wants to show them as. That's why death is usually seen as a last resort to cap-off an arc, even if you want a character to be pathetic; a corpse is a corpse. *EVen though it's my favourite character archetype. [/QUOTE]
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