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What Games do you think are Neotrad?
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<blockquote data-quote="gorice" data-source="post: 9314140" data-attributes="member: 7032863"><p>Yeah, this.</p><p></p><p>As described in this thread, what I'm seeing as the salient features of OC/blorby play are:</p><ul> <li data-xf-list-type="ul">Strongly character-driven play, with player authoring of both the past and parts of the future. (question for [USER=7043860]@GobHag[/USER] : do players work together when making their characters, or is it OK to show up with a weird blorb that doesn't ft the group or setting?)</li> <li data-xf-list-type="ul">A strong sense of character ownership, up to and including authority over their death.</li> <li data-xf-list-type="ul">An element of collaboration among the group in working towards certain types of outcomes, with those desires being flagged (probably including the old 'passing notes the DM').</li> </ul><p>Is this accurate?</p><p></p><p>I don't think this is a thing that exists on the same axis as what we used to call story now/gamist play (with all the provisos you can imagine about categories being imperfect and internet geek culture wars having ruined everything).</p><p></p><p>My advice for the OP, if you're interested: if you want a game where the player-led 'railroading' is subtle or limited, look toward games like the ones [USER=5142]@Aldarc[/USER] listed above. Basically, character-driven games with implicit or explicit ways of flagging dramatic issues. I've seen people play Apocalypse World in a way that matches what I think your preferences are, and it can work, though the game won't provide all the 'flags' for you. I think playing games like this will help you to develop a clearer idea of what you like and don't like, and what you want to change in order to achieve that style.</p><p></p><p>OTOH, if you're talking about a higher degree of player railroading (like, full dramatic arcs), I think that's just 'trad', or maybe online OC chat play. I've never played Chuubo's, so I can't comment on how that fits in here.</p></blockquote><p></p>
[QUOTE="gorice, post: 9314140, member: 7032863"] Yeah, this. As described in this thread, what I'm seeing as the salient features of OC/blorby play are: [LIST] [*]Strongly character-driven play, with player authoring of both the past and parts of the future. (question for [USER=7043860]@GobHag[/USER] : do players work together when making their characters, or is it OK to show up with a weird blorb that doesn't ft the group or setting?) [*]A strong sense of character ownership, up to and including authority over their death. [*]An element of collaboration among the group in working towards certain types of outcomes, with those desires being flagged (probably including the old 'passing notes the DM'). [/LIST] Is this accurate? I don't think this is a thing that exists on the same axis as what we used to call story now/gamist play (with all the provisos you can imagine about categories being imperfect and internet geek culture wars having ruined everything). My advice for the OP, if you're interested: if you want a game where the player-led 'railroading' is subtle or limited, look toward games like the ones [USER=5142]@Aldarc[/USER] listed above. Basically, character-driven games with implicit or explicit ways of flagging dramatic issues. I've seen people play Apocalypse World in a way that matches what I think your preferences are, and it can work, though the game won't provide all the 'flags' for you. I think playing games like this will help you to develop a clearer idea of what you like and don't like, and what you want to change in order to achieve that style. OTOH, if you're talking about a higher degree of player railroading (like, full dramatic arcs), I think that's just 'trad', or maybe online OC chat play. I've never played Chuubo's, so I can't comment on how that fits in here. [/QUOTE]
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