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What Games do you think are Neotrad?
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<blockquote data-quote="pawsplay" data-source="post: 9315490" data-attributes="member: 15538"><p>Silver weapons do exist to be used. You don't have gold weapons, copper arrows, etc. just to have them. And the prices for animals are in there, because players sometimes want to buy animals. There are a lot of other things someone could buy, that don't have price lists in AD&D. But it's strange to say silver weapons exist out of a sense of completeness... they exist to overcome the invulnerability of lycanthropes and some other supernatural creatures. </p><p></p><p>Animal prices are relevant in the same way the street names of Waterdeep are relevant. That's worldbuilding information. Not a set of hooks, but just generally relevant. It's not philosophical or part of some deep design paradigm. </p><p></p><p>I've never played a version of Rolemaster that has head and hand size, although I'll take your word it exists. That just sounds like irrelevant detail.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9315490, member: 15538"] Silver weapons do exist to be used. You don't have gold weapons, copper arrows, etc. just to have them. And the prices for animals are in there, because players sometimes want to buy animals. There are a lot of other things someone could buy, that don't have price lists in AD&D. But it's strange to say silver weapons exist out of a sense of completeness... they exist to overcome the invulnerability of lycanthropes and some other supernatural creatures. Animal prices are relevant in the same way the street names of Waterdeep are relevant. That's worldbuilding information. Not a set of hooks, but just generally relevant. It's not philosophical or part of some deep design paradigm. I've never played a version of Rolemaster that has head and hand size, although I'll take your word it exists. That just sounds like irrelevant detail. [/QUOTE]
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