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What Games do you think are Neotrad?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9316458" data-attributes="member: 82106"><p>I'm a skeptic about a lot of things, BUT there is still a pretty coherent orientation to play (use whatever terms you want, I don't care but be careful about it) wherein the players say "I have created/adopted this character, X, and how we are going to play is that X is what it is, and has the story arc and progression that I want for it." THAT is a thing. Call it 'neo-trad', call it 'worms' call it any darn thing you want. I've labeled it neo-trad, and I KNOW it exists out there in the actual world as a type of play. Heck, it is a fun and amusing sort of play, sometimes. Certain concomitants arise from that core agenda too, and I'm perfectly happy to point out features aligned with that in various games. </p><p></p><p>Honestly, I think you are probably being a bit too demanding in terms of wanting an exact and invariant set of traits, and exclusively those traits. I think maybe you reject the idea of things like 'neo-trad' on the basis of the fact that they don't have perfectly determined boundaries. Yes, actual play is more like a mix/continuum and may even be inconsistent and veer somewhat within a given game (that is, game as played at a table). I don't think that invalidates the use of a label, it just needs to be understood that kvetching about the exact boundaries and definitions is less useful than being able to say "this is neo-trad" and then being able to talk about the specifics of THIS game with certain ideas in mind.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9316458, member: 82106"] I'm a skeptic about a lot of things, BUT there is still a pretty coherent orientation to play (use whatever terms you want, I don't care but be careful about it) wherein the players say "I have created/adopted this character, X, and how we are going to play is that X is what it is, and has the story arc and progression that I want for it." THAT is a thing. Call it 'neo-trad', call it 'worms' call it any darn thing you want. I've labeled it neo-trad, and I KNOW it exists out there in the actual world as a type of play. Heck, it is a fun and amusing sort of play, sometimes. Certain concomitants arise from that core agenda too, and I'm perfectly happy to point out features aligned with that in various games. Honestly, I think you are probably being a bit too demanding in terms of wanting an exact and invariant set of traits, and exclusively those traits. I think maybe you reject the idea of things like 'neo-trad' on the basis of the fact that they don't have perfectly determined boundaries. Yes, actual play is more like a mix/continuum and may even be inconsistent and veer somewhat within a given game (that is, game as played at a table). I don't think that invalidates the use of a label, it just needs to be understood that kvetching about the exact boundaries and definitions is less useful than being able to say "this is neo-trad" and then being able to talk about the specifics of THIS game with certain ideas in mind. [/QUOTE]
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