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<blockquote data-quote="pemerton" data-source="post: 9317604" data-attributes="member: 42582"><p>In the past, I have - more than once - posted that in what you call the STS, which I often call the mid-80s onward style, that AD&D 2e and then WW completely mainstreamed, the numbers on the PC sheet are basically treated as <em>descriptors</em>. And then the GM's narration is expected to take those descriptors into account. And the dice rolls that are made, notionally as part of action resolution, serve as prompts to the GM in deciding what to narrate.</p><p></p><p>An example is provided <a href="https://www.polygon.com/24105875/worlds-beyond-number-narrative-style-adventure" target="_blank">here</a>:</p><p></p><p style="margin-left: 20px">As a sentient embodiment of the minor utility spell Mage Hand, Mr. Callum is an incredibly skilled restaurant proprietor who is dedicated to his craft, but he exists without a lot of other aspects to his personality. That does not, as you might imagine, leave a lot of room for personal introspection. And yet that’s just what Ishii’s character, Ame, demanded of this tamori over a beautifully rendered lemon tart. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Do you have any taboos as a spirit that you must abide by?” she asked. Meaning, are there supernatural restrictions on your behavior — like crossing a threshold or eating mortal food — such as those that apply to spirits like Eursulon, who are similarly magical in essence.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mr. Callum paused. “Am I a spirit?” he asked, while I imagined a puzzled look locked suddenly into place on his ghostly face. Realizing that she had transgressed with Mr. Callum, potentially planting the seeds of existential dread inside the humble baker/spell, she backpedaled. First came the heartfelt apology, and then the Insight check to see if there’s another way out of this corner she’s talked herself into. Ishii rolls a 24, and Mulligan takes that as his excuse to crack off a doozy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Talking to Mr. Callum in this way,” he continued, “you realize you’re a creature of the deep end of the pool and you are constantly starting deep conversations in a way that, to lots of people, will be really distressing. Your glib invitation for this tamori to have a panic attack/existential crisis is because there is no part of the universe you don’t feel interested in looking at. And that, suddenly, you realize is an immense gift. It’s a superpower. You’re tough, and your heart is strong, and there’s lots and lots of people who will never want to join you there.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The encounter, such as it is, leaves Ishii <em>the player</em> breathless. “That [Insight check] was for my character,” she mumbled, clearly feeling the blow personally (though with good humor). Returning to her character, Ame, it’s clear that she too was wounded by that dose of Insight, wounded more deeply than if she’d taken a blow from a goblin’s sword. Just as Mr. Callum began to reflect on his own reason for being, so did Ame. The way that she is emotionally damaged in this moment seems to extend into the rest of the episode, which finds her uneasy, on edge, and downright reckless from start to finish. In the truest sense, that singular roll colors every one of the momentous actions that follow — actions that literally change the course of the entire campaign.</p><p></p><p>Are we somewhat on the same page about these matters?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9317604, member: 42582"] In the past, I have - more than once - posted that in what you call the STS, which I often call the mid-80s onward style, that AD&D 2e and then WW completely mainstreamed, the numbers on the PC sheet are basically treated as [I]descriptors[/I]. And then the GM's narration is expected to take those descriptors into account. And the dice rolls that are made, notionally as part of action resolution, serve as prompts to the GM in deciding what to narrate. An example is provided [url=https://www.polygon.com/24105875/worlds-beyond-number-narrative-style-adventure]here[/url]: [indent]As a sentient embodiment of the minor utility spell Mage Hand, Mr. Callum is an incredibly skilled restaurant proprietor who is dedicated to his craft, but he exists without a lot of other aspects to his personality. That does not, as you might imagine, leave a lot of room for personal introspection. And yet that’s just what Ishii’s character, Ame, demanded of this tamori over a beautifully rendered lemon tart. . . . “Do you have any taboos as a spirit that you must abide by?” she asked. Meaning, are there supernatural restrictions on your behavior — like crossing a threshold or eating mortal food — such as those that apply to spirits like Eursulon, who are similarly magical in essence. Mr. Callum paused. “Am I a spirit?” he asked, while I imagined a puzzled look locked suddenly into place on his ghostly face. Realizing that she had transgressed with Mr. Callum, potentially planting the seeds of existential dread inside the humble baker/spell, she backpedaled. First came the heartfelt apology, and then the Insight check to see if there’s another way out of this corner she’s talked herself into. Ishii rolls a 24, and Mulligan takes that as his excuse to crack off a doozy. “Talking to Mr. Callum in this way,” he continued, “you realize you’re a creature of the deep end of the pool and you are constantly starting deep conversations in a way that, to lots of people, will be really distressing. Your glib invitation for this tamori to have a panic attack/existential crisis is because there is no part of the universe you don’t feel interested in looking at. And that, suddenly, you realize is an immense gift. It’s a superpower. You’re tough, and your heart is strong, and there’s lots and lots of people who will never want to join you there.” The encounter, such as it is, leaves Ishii [I]the player[/I] breathless. “That [Insight check] was for my character,” she mumbled, clearly feeling the blow personally (though with good humor). Returning to her character, Ame, it’s clear that she too was wounded by that dose of Insight, wounded more deeply than if she’d taken a blow from a goblin’s sword. Just as Mr. Callum began to reflect on his own reason for being, so did Ame. The way that she is emotionally damaged in this moment seems to extend into the rest of the episode, which finds her uneasy, on edge, and downright reckless from start to finish. In the truest sense, that singular roll colors every one of the momentous actions that follow — actions that literally change the course of the entire campaign.[/indent] Are we somewhat on the same page about these matters? [/QUOTE]
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