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What Games do you think are Neotrad?
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<blockquote data-quote="pawsplay" data-source="post: 9318077" data-attributes="member: 15538"><p>Edwards basically said "Story Now" is a specific agenda. But I slice the pie quite differently. For me, "story now" pretty much underlies ALL RPGs from the mid 1980s on that cleave to the soul of what an RPG is. That's one reason I object to the trad/neotrad terminology because IME, "trad" in the sense of a "story" flowing from a "storyteller" or what have you was mostly a sideline to the main RPG experience. I think most players are looking to find out "what happens next" in an organic, authentic, way. The whole Exploration conversation took a weird turn... if I were anything, back in the day, I would say I was an Immersionist and I take issue with the idea that "exploring the premise" and simply experiencing the premise are two different things. Nobody plays an RPG purely to recreate a genre, but that's what Edwards claims happens in Simulationist play. So anyway, the GNS model was played out years ago, the Big Model as well. I think it's fine if people want to use familiar terminology when it's helpful to the discussion. </p><p></p><p>GNS had to adopt a specific, highly technical vocabulary. Partly this was for the purpose of internal discussion, but I myself think a lot of the reason is that it doesn't map closely to what people actually do.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9318077, member: 15538"] Edwards basically said "Story Now" is a specific agenda. But I slice the pie quite differently. For me, "story now" pretty much underlies ALL RPGs from the mid 1980s on that cleave to the soul of what an RPG is. That's one reason I object to the trad/neotrad terminology because IME, "trad" in the sense of a "story" flowing from a "storyteller" or what have you was mostly a sideline to the main RPG experience. I think most players are looking to find out "what happens next" in an organic, authentic, way. The whole Exploration conversation took a weird turn... if I were anything, back in the day, I would say I was an Immersionist and I take issue with the idea that "exploring the premise" and simply experiencing the premise are two different things. Nobody plays an RPG purely to recreate a genre, but that's what Edwards claims happens in Simulationist play. So anyway, the GNS model was played out years ago, the Big Model as well. I think it's fine if people want to use familiar terminology when it's helpful to the discussion. GNS had to adopt a specific, highly technical vocabulary. Partly this was for the purpose of internal discussion, but I myself think a lot of the reason is that it doesn't map closely to what people actually do. [/QUOTE]
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