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What Games do you think are Neotrad?
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<blockquote data-quote="S'mon" data-source="post: 9491878" data-attributes="member: 463"><p>A big challenge in OC play is effective player-GM communication. Because OC is primarily Sim not Nar. The player probably does have an idea of how they want their character to develop, but in play they want to be immersed in their character, not thinking in terms of story creation. Some OC players are ok with stuff like submitting OOC "magic item wish lists" or a "requested character arc", but thinking about these kind of things can also take the player out of the experience of "being" (their expy of) Batman/Goblin Slayer/The Witcher/Driz'zt. Something like suggesting a 4e Epic Destiny well in advance can work pretty well here, it's both diagetic and tells the GM what the player is looking for.</p><p></p><p>Edit: For games that seem designed to support OC play, Broken Empires looks promising - [MEDIA=youtube]vx55ui2CbJc:410[/MEDIA]</p><p></p><p>Also I ran Cyberpunk Red for several months recently, and it seemed a great system for play with an OC focus. Especially if you stick to the very generous encounter building rules, which seem designed to avoid accidentally killing PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The actual adventures and the Cyberpunk adventure creation advice are very much Trad-Trad, though, and for me don't really connect to Pondsmith's much more NeoTrad vision of the game, inspired by <em>Streets of Fire</em>, which in turn inspired a lot of the Anime from which a lot of OC play assumptions derive.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9491878, member: 463"] A big challenge in OC play is effective player-GM communication. Because OC is primarily Sim not Nar. The player probably does have an idea of how they want their character to develop, but in play they want to be immersed in their character, not thinking in terms of story creation. Some OC players are ok with stuff like submitting OOC "magic item wish lists" or a "requested character arc", but thinking about these kind of things can also take the player out of the experience of "being" (their expy of) Batman/Goblin Slayer/The Witcher/Driz'zt. Something like suggesting a 4e Epic Destiny well in advance can work pretty well here, it's both diagetic and tells the GM what the player is looking for. Edit: For games that seem designed to support OC play, Broken Empires looks promising - [MEDIA=youtube]vx55ui2CbJc:410[/MEDIA] Also I ran Cyberpunk Red for several months recently, and it seemed a great system for play with an OC focus. Especially if you stick to the very generous encounter building rules, which seem designed to avoid accidentally killing PCs. :) The actual adventures and the Cyberpunk adventure creation advice are very much Trad-Trad, though, and for me don't really connect to Pondsmith's much more NeoTrad vision of the game, inspired by [I]Streets of Fire[/I], which in turn inspired a lot of the Anime from which a lot of OC play assumptions derive. [/QUOTE]
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