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What games should I have on my shelf?
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<blockquote data-quote="jeffh" data-source="post: 3614337" data-attributes="member: 2642"><p>If you seriously want a good idea of the range of stuff that's out there, start by getting some of the "evergreen" RPGs, those that have lasted a long time and proven influential. GURPS, the Hero System, and the World Of Darkness line (especially Vampire) jump to mind immediately, then, ranking a little below those, Rolemaster or one of its descendants such as HARP and perhaps the d6 System (encompassing, among others, the pre-d20 Star Wars game). Savage Worlds is a relatively new system that seems poised to join that list, if it doesn't belong on it already.</p><p></p><p>Still talking about mainstream RPGs, one that is less successful and well-known, but as deserving of such status as anything I've named so far, is MEGS, the system that was used for the old DC Heroes game (not to be confused with the more recent DC Universe, which is a d6 System variant). This was last in print, that I know of, as a very-small-press game called Blood Of Heroes. Another system I might say similar things about, though not quite so enthusiastically, is the "roll and keep" system used in Legend Of The Five Rings and Seventh Sea.</p><p></p><p>Then you might want to start looking at some of the far stranger titles that are out there, such as Amber (no random elements, more or less auction-based) and assorted small press games (Burning Wheel has some innovative, or at least very unusual and interesting, mechanics surrounding character motivation and social interaction, for example). That should help give an idea of the range of stuff that's out there.</p><p></p><p>If that's all too adventurous for you, then two d20 games jump to mind as well worth picking up in some form - Iron Heroes and Star Wars Saga Edition. These are close enough to D&D to feel familiar but take the game in new and interesting directions that few other such products do. Honorable mentions, for similar reasons, go to Arcana Evolved and d20 Modern.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3614337, member: 2642"] If you seriously want a good idea of the range of stuff that's out there, start by getting some of the "evergreen" RPGs, those that have lasted a long time and proven influential. GURPS, the Hero System, and the World Of Darkness line (especially Vampire) jump to mind immediately, then, ranking a little below those, Rolemaster or one of its descendants such as HARP and perhaps the d6 System (encompassing, among others, the pre-d20 Star Wars game). Savage Worlds is a relatively new system that seems poised to join that list, if it doesn't belong on it already. Still talking about mainstream RPGs, one that is less successful and well-known, but as deserving of such status as anything I've named so far, is MEGS, the system that was used for the old DC Heroes game (not to be confused with the more recent DC Universe, which is a d6 System variant). This was last in print, that I know of, as a very-small-press game called Blood Of Heroes. Another system I might say similar things about, though not quite so enthusiastically, is the "roll and keep" system used in Legend Of The Five Rings and Seventh Sea. Then you might want to start looking at some of the far stranger titles that are out there, such as Amber (no random elements, more or less auction-based) and assorted small press games (Burning Wheel has some innovative, or at least very unusual and interesting, mechanics surrounding character motivation and social interaction, for example). That should help give an idea of the range of stuff that's out there. If that's all too adventurous for you, then two d20 games jump to mind as well worth picking up in some form - Iron Heroes and Star Wars Saga Edition. These are close enough to D&D to feel familiar but take the game in new and interesting directions that few other such products do. Honorable mentions, for similar reasons, go to Arcana Evolved and d20 Modern. [/QUOTE]
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