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What Genre Do You Wish Inaugurated TTRPGs?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9613105" data-attributes="member: 7044704"><p>Remember that for purposes of this thread, there's no pre-existing D&D to establish any kind of design norms that influence the hypothetical RPG taking its historical place, regardless of its genre. In addition, there's no reason to assume that a bunch of historical wargamers are going to drag their own experiences into the design process. </p><p></p><p>What a first-ever supers RPG designed by (say) the Marvel bullpen might look like is pure speculation, but it almost certainly wouldn't look like OD&D - or V&V, Golden Heroes or Champions. I wouldn't be shocked if it was a lot lighter on crunch and heavier on narrative elements, or resembled a collaborative creative writing exercise with a light layer of mechanics on top. If the rules are being published in actual floppy format they can also change and grow a lot and very rapidly even compared to OD&D. And it's still possible there could be a point buy system and a fair bit of math - maybe the person who first gets the idea is a Richard Garfield expy from accounting who wanders into the bullpen one day and asks if anyone wants to play this new game he came up with.</p><p></p><p>I also question whether Arneson and Gygax actually "got it right" themselves. I don't think they did, they just did well enough that getting in first let TSR dominate the market for long enough for class/level designs to become seen as something to be emulated. And they weren't even doing it with access to the kind of money, established audience and distribution network a game made by 1970s Marvel would have had.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9613105, member: 7044704"] Remember that for purposes of this thread, there's no pre-existing D&D to establish any kind of design norms that influence the hypothetical RPG taking its historical place, regardless of its genre. In addition, there's no reason to assume that a bunch of historical wargamers are going to drag their own experiences into the design process. What a first-ever supers RPG designed by (say) the Marvel bullpen might look like is pure speculation, but it almost certainly wouldn't look like OD&D - or V&V, Golden Heroes or Champions. I wouldn't be shocked if it was a lot lighter on crunch and heavier on narrative elements, or resembled a collaborative creative writing exercise with a light layer of mechanics on top. If the rules are being published in actual floppy format they can also change and grow a lot and very rapidly even compared to OD&D. And it's still possible there could be a point buy system and a fair bit of math - maybe the person who first gets the idea is a Richard Garfield expy from accounting who wanders into the bullpen one day and asks if anyone wants to play this new game he came up with. I also question whether Arneson and Gygax actually "got it right" themselves. I don't think they did, they just did well enough that getting in first let TSR dominate the market for long enough for class/level designs to become seen as something to be emulated. And they weren't even doing it with access to the kind of money, established audience and distribution network a game made by 1970s Marvel would have had. [/QUOTE]
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