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What geographical size is best for campaign settings?
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<blockquote data-quote="Hriston" data-source="post: 8520011" data-attributes="member: 6787503"><p>Here you seem to equate "setting" with how much of it has been mapped. If the map expands, the "setting" expands. Is that correct? If so, then yes, I prefer a small "setting" comprised only of places that have been established to exist within the game-world, mostly by me telling the players about them. When a place is introduced into the shared fiction, it is added to the map. I started this game with only the starting hex and the six hexes immediately surrounding it on my map, which was the area I described to the players at the start of play as that which was commonly known about. Included in this area is a road that leads off the map to the rest of the world outside the bog that surrounds the starting city. What specific locations to which the road leads has not been established in play so is not on my map, but presumably such places are part of the setting, or will be once and if they are arrived at. There are other parts of the established setting that are also not on my map. There is a sky and a sun, moon, and stars, so presumably those things exist, however far away they are, as part of the setting. Another aspect of the setting not on my map is the game-world's history.</p><p></p><p></p><p>There seems to be an unspoken assumption about DM prep here in focusing on level of detail <em>at the start</em> of the game and intention (who's?) that a place will be visited, like a "setting" has to be something prepared by the DM before the game begins. Surely, if a location figures, as a place where the PCs are, anywhere within a 20-level campaign, then that location is part of the game's setting. As a DM, this is why I like to keep the setting undefined as much as possible, especially at the start of a campaign, because it gives the players the broadest leeway in choosing to what kind of places their characters go within the broader setting.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8520011, member: 6787503"] Here you seem to equate "setting" with how much of it has been mapped. If the map expands, the "setting" expands. Is that correct? If so, then yes, I prefer a small "setting" comprised only of places that have been established to exist within the game-world, mostly by me telling the players about them. When a place is introduced into the shared fiction, it is added to the map. I started this game with only the starting hex and the six hexes immediately surrounding it on my map, which was the area I described to the players at the start of play as that which was commonly known about. Included in this area is a road that leads off the map to the rest of the world outside the bog that surrounds the starting city. What specific locations to which the road leads has not been established in play so is not on my map, but presumably such places are part of the setting, or will be once and if they are arrived at. There are other parts of the established setting that are also not on my map. There is a sky and a sun, moon, and stars, so presumably those things exist, however far away they are, as part of the setting. Another aspect of the setting not on my map is the game-world's history. There seems to be an unspoken assumption about DM prep here in focusing on level of detail [I]at the start[/I] of the game and intention (who's?) that a place will be visited, like a "setting" has to be something prepared by the DM before the game begins. Surely, if a location figures, as a place where the PCs are, anywhere within a 20-level campaign, then that location is part of the game's setting. As a DM, this is why I like to keep the setting undefined as much as possible, especially at the start of a campaign, because it gives the players the broadest leeway in choosing to what kind of places their characters go within the broader setting. [/QUOTE]
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What geographical size is best for campaign settings?
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