Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What geometry do you prefer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roadkill101" data-source="post: 4051733" data-attributes="member: 30952"><p>I use the 1, 1, 1, 1 method for my campaigns, only because it's simple and easy to use when tracking distance of movement. I prefer the more realistic 1, 2, 1, 2, but don't like bogging my game down more than necessary. I normally play movement and facing kinda fast and loose to begin with, just so everyone at the table has a good rough idea of who, what and where.</p><p></p><p>I only use squares for indoor movement, hexes get used for outdoor movement. I'll admit that hexes are better for facing purposes over squares, if i wanna worry that much about it.</p><p></p><p>I don't use the standard 5x5 square. My squares represent 1 meter, just big enough to account for a person and their gear (hexes are 5 meters across from side to side). I'm a bit old school when looking at maps and think of 1 square equals ten feet (unless otherwise noted), I get 9 squares per one square when interpreting a map this way (or 3 per side). It's also easy to convert that meter into a yard, either way it makes drawing out a more realistically dimensioned sized space much easier (it's a helluva lot easier breaking up that 1" grid into thirds than fifths). The only drawback to this scale is the need for multiple mats to adequately represent large rooms/chambers/area's all at once.</p><p></p><p>For circular area spell effects, I've modified a compass to fit various marking implements, and actually draw the area of effect out to see who or what get's hit as necessary. I think I may snag Zinovia's scaled template idea, don't know why I didn't think of this before.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 4051733, member: 30952"] I use the 1, 1, 1, 1 method for my campaigns, only because it's simple and easy to use when tracking distance of movement. I prefer the more realistic 1, 2, 1, 2, but don't like bogging my game down more than necessary. I normally play movement and facing kinda fast and loose to begin with, just so everyone at the table has a good rough idea of who, what and where. I only use squares for indoor movement, hexes get used for outdoor movement. I'll admit that hexes are better for facing purposes over squares, if i wanna worry that much about it. I don't use the standard 5x5 square. My squares represent 1 meter, just big enough to account for a person and their gear (hexes are 5 meters across from side to side). I'm a bit old school when looking at maps and think of 1 square equals ten feet (unless otherwise noted), I get 9 squares per one square when interpreting a map this way (or 3 per side). It's also easy to convert that meter into a yard, either way it makes drawing out a more realistically dimensioned sized space much easier (it's a helluva lot easier breaking up that 1" grid into thirds than fifths). The only drawback to this scale is the need for multiple mats to adequately represent large rooms/chambers/area's all at once. For circular area spell effects, I've modified a compass to fit various marking implements, and actually draw the area of effect out to see who or what get's hit as necessary. I think I may snag Zinovia's scaled template idea, don't know why I didn't think of this before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What geometry do you prefer?
Top