Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What gets me playing Draw Steel and not Pathfinder 2e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9722072" data-attributes="member: 18"><p>Well that's your problem right there, as they say.</p><p></p><p>The selling point of Draw Steel! is that it's a tactical combat-focused heroic fantasy RPG. If your players aren't interested in tactical combat and you also aren't then, yeah that is definitely not the game for you. Especially if you know this to be true from 4E.</p><p></p><p>That said, Draw Steel! is not as complicated or fiddly in combat at PF2 is. It's more tactical but it's more about positioning and combos and so on, but it's not got that clunky (imho) three-action structure and the annoying way of working out hits and crits and so on that PF2 has.</p><p></p><p></p><p>I get this but this is a very temporary and minor problem in my experience. Like, unless you have group who really struggle with rules (in which case all new non-rules-light games will be difficult to adapt to), it won't past a session or two. Once the players themselves understand how their PCs work you don't need to keep track of it anymore. DS! has a lot of choices one might question but it doesn't have terribly complex rules. I'd go as far as to say they're significantly less complex than 5E, let alone PF2.</p><p></p><p></p><p>I mean, there's an open question as to whether that's something that's viable in this kind of design.</p><p></p><p>Essentially retreating is not viable in 3E, 4E, or 5E D&D. Retreating, RAW, and without the DM being intentionally generous, is just a good way to ensure a TPK (or perhaps a TPK for all but one PC, if there's a PC who is a lot faster than both all the other PCs and all the opponents, and can sufficiently outrange enemy ranged attacks/spells) in all those editions, short of things like magic which teleports the entire party away or temporarily CCs the enemy (which is not very accessible).</p><p></p><p>You need to fundamentally design with retreating being a major and viable mode of play if you want that to really work, and few games do that, because they simply don't simulate the factors that make retreats viable IRL (particularly that being that pursuing enemies don't want to die or even become exhausted IRL, whereas in easily 95% of D&D combats, enemies are run as 100% uncaring for their own lives and well-being - HP existing makes this issue much worse because DMs can be too certain enemies can "safely" pursue even if they incur some damage, which helps make retreating invalid as a strategy in D&D), and far too many fantasy beings and monsters are far too good at killing people fleeing battle.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9722072, member: 18"] Well that's your problem right there, as they say. The selling point of Draw Steel! is that it's a tactical combat-focused heroic fantasy RPG. If your players aren't interested in tactical combat and you also aren't then, yeah that is definitely not the game for you. Especially if you know this to be true from 4E. That said, Draw Steel! is not as complicated or fiddly in combat at PF2 is. It's more tactical but it's more about positioning and combos and so on, but it's not got that clunky (imho) three-action structure and the annoying way of working out hits and crits and so on that PF2 has. I get this but this is a very temporary and minor problem in my experience. Like, unless you have group who really struggle with rules (in which case all new non-rules-light games will be difficult to adapt to), it won't past a session or two. Once the players themselves understand how their PCs work you don't need to keep track of it anymore. DS! has a lot of choices one might question but it doesn't have terribly complex rules. I'd go as far as to say they're significantly less complex than 5E, let alone PF2. I mean, there's an open question as to whether that's something that's viable in this kind of design. Essentially retreating is not viable in 3E, 4E, or 5E D&D. Retreating, RAW, and without the DM being intentionally generous, is just a good way to ensure a TPK (or perhaps a TPK for all but one PC, if there's a PC who is a lot faster than both all the other PCs and all the opponents, and can sufficiently outrange enemy ranged attacks/spells) in all those editions, short of things like magic which teleports the entire party away or temporarily CCs the enemy (which is not very accessible). You need to fundamentally design with retreating being a major and viable mode of play if you want that to really work, and few games do that, because they simply don't simulate the factors that make retreats viable IRL (particularly that being that pursuing enemies don't want to die or even become exhausted IRL, whereas in easily 95% of D&D combats, enemies are run as 100% uncaring for their own lives and well-being - HP existing makes this issue much worse because DMs can be too certain enemies can "safely" pursue even if they incur some damage, which helps make retreating invalid as a strategy in D&D), and far too many fantasy beings and monsters are far too good at killing people fleeing battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What gets me playing Draw Steel and not Pathfinder 2e?
Top