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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9745139" data-attributes="member: 7026617"><p>That was one of my points. That's a really bad tactic and in most cases is a case of people carrying over habits from PF1e or D&D 3e and assuming its still the best choice when its a tactic of last resort.</p><p></p><p></p><p></p><p>With a sword and board fighter (which is one of the first characters I played) that's a pretty viable pattern, but its not 100% the best choice. There are opponents who, if you know they'll still want to attack you, the best thing to do with the third action is to disengage (in fact, sometimes it more useful to do the attack, disengage and move twice with certain opponents, though a lot of factors complicate that. But that's just the point; even with a sword-and-board guy (who is one of the simplest characters to play in the game) situation matters).</p><p></p><p></p><p></p><p>Some battles against some foes are going to turn into repetitive patterns definitely, because they consist mostly of one type of opponent where there's a set of tactics for some characters that work particularly well. Golems have a particular approach to taking them on (well, did before the most current version at least, I've heard some comments its less true now) that's a little degenerate for example. I was objecting to the idea one could do this battle in and battle out with no reference to opponents and have it be the best thing to do. If that' happening, the GM is using particularly repetitive battle construction.</p><p></p><p></p><p></p><p>I really have to suggest one of a very small number of things can be going on if it gave that impression: 1. A small enough set of samples to give a poor feel for the system as a whole, or 2. A GM or adventure with very repetitive battle construction. Its about a million miles from my experience here, and I can't resolve the two there.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9745139, member: 7026617"] That was one of my points. That's a really bad tactic and in most cases is a case of people carrying over habits from PF1e or D&D 3e and assuming its still the best choice when its a tactic of last resort. With a sword and board fighter (which is one of the first characters I played) that's a pretty viable pattern, but its not 100% the best choice. There are opponents who, if you know they'll still want to attack you, the best thing to do with the third action is to disengage (in fact, sometimes it more useful to do the attack, disengage and move twice with certain opponents, though a lot of factors complicate that. But that's just the point; even with a sword-and-board guy (who is one of the simplest characters to play in the game) situation matters). Some battles against some foes are going to turn into repetitive patterns definitely, because they consist mostly of one type of opponent where there's a set of tactics for some characters that work particularly well. Golems have a particular approach to taking them on (well, did before the most current version at least, I've heard some comments its less true now) that's a little degenerate for example. I was objecting to the idea one could do this battle in and battle out with no reference to opponents and have it be the best thing to do. If that' happening, the GM is using particularly repetitive battle construction. I really have to suggest one of a very small number of things can be going on if it gave that impression: 1. A small enough set of samples to give a poor feel for the system as a whole, or 2. A GM or adventure with very repetitive battle construction. Its about a million miles from my experience here, and I can't resolve the two there. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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