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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9745194" data-attributes="member: 7026617"><p>The difference is, even the best tricks aren't the best tricks <em>all the time</em>. You learn them because they're good <em>a fair bit of the time</em>. And because you're probably still at least capable when they aren't.</p><p></p><p>An example is tripping. Tripping, if you focus on it, can be very useful fairly frequently because of the three action economy when deployed properly. But you can't just do it mindlessly, because to make it work effectively has some overhead in actions on your own part, and sometimes its not the best choice. Its not a particular failure to take though, because its useful enough to justify investment in the Athletics skill and a couple of feats that make it work better (because the other choices you have wouldn't necessarily be more useful more often)</p><p></p><p></p><p></p><p></p><p>It isn't inferior, but it also isn't the all-purpose power tool. PF2e has some feats that are arguably overspecialized (you really have to get a lot out of jumping for some of the feats that support it to be all that exciting) but there are really pretty few that are clearly winning ways in a generic sense.</p><p></p><p>That was my objection; its not that some tactics and the character construction to do them can't be useful. Its that if you just do that and then do it every time, its not actually anything resembling optimal play, and its entirely possible people without such a specialization who are actually paying attention to what the right thing to do in the current situation is will on the whole, do better. Because those <em>matter</em> in PF2e.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9745194, member: 7026617"] The difference is, even the best tricks aren't the best tricks [I]all the time[/I]. You learn them because they're good [I]a fair bit of the time[/I]. And because you're probably still at least capable when they aren't. An example is tripping. Tripping, if you focus on it, can be very useful fairly frequently because of the three action economy when deployed properly. But you can't just do it mindlessly, because to make it work effectively has some overhead in actions on your own part, and sometimes its not the best choice. Its not a particular failure to take though, because its useful enough to justify investment in the Athletics skill and a couple of feats that make it work better (because the other choices you have wouldn't necessarily be more useful more often) It isn't inferior, but it also isn't the all-purpose power tool. PF2e has some feats that are arguably overspecialized (you really have to get a lot out of jumping for some of the feats that support it to be all that exciting) but there are really pretty few that are clearly winning ways in a generic sense. That was my objection; its not that some tactics and the character construction to do them can't be useful. Its that if you just do that and then do it every time, its not actually anything resembling optimal play, and its entirely possible people without such a specialization who are actually paying attention to what the right thing to do in the current situation is will on the whole, do better. Because those [I]matter[/I] in PF2e. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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