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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9746453" data-attributes="member: 7026617"><p>I'd be interested to know how they're doing so reliably, however; I played a gunslinger, and there's actually fairly few ways to push up your crit chance much (largely because guns are Fatal weapons, and as such do massive crit damage when they can). I did some really robust damage on occasion, but I also went through whole battles where I'd have been more dangerous as an archer.</p><p>Rogue's are a bit more consistent, but they still have to hit to deliver that damage, and there's nothing about them that makes that a reliable process on a consistent basis.</p><p></p><p>If both those were consistent, something odd is going on, either in how they're designed, or what the GM is throwing against them.</p><p></p><p></p><p></p><p>Where as mine is there's something odd going on, because normally the way you've characterized how the gunslinger and the rogue playing out is not that deterministic. Among other things if you're functioning as the only interceptor, the gunslinger should be having problems in their face at least some of the time, and its not like a routine hit is going to stop that from happening. Neither a rogue nor a gunslinger, even well designed ones, should be putting down opposition that reliably that quickly. And neither one should be able to get the time to do it without backup. Even my wife's hybrid fighter/rogue often found herself in trouble if I couldn't get my bard/champion out to back her up, and she was arguably the most OP character in the group.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9746453, member: 7026617"] I'd be interested to know how they're doing so reliably, however; I played a gunslinger, and there's actually fairly few ways to push up your crit chance much (largely because guns are Fatal weapons, and as such do massive crit damage when they can). I did some really robust damage on occasion, but I also went through whole battles where I'd have been more dangerous as an archer. Rogue's are a bit more consistent, but they still have to hit to deliver that damage, and there's nothing about them that makes that a reliable process on a consistent basis. If both those were consistent, something odd is going on, either in how they're designed, or what the GM is throwing against them. Where as mine is there's something odd going on, because normally the way you've characterized how the gunslinger and the rogue playing out is not that deterministic. Among other things if you're functioning as the only interceptor, the gunslinger should be having problems in their face at least some of the time, and its not like a routine hit is going to stop that from happening. Neither a rogue nor a gunslinger, even well designed ones, should be putting down opposition that reliably that quickly. And neither one should be able to get the time to do it without backup. Even my wife's hybrid fighter/rogue often found herself in trouble if I couldn't get my bard/champion out to back her up, and she was arguably the most OP character in the group. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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