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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Kichwas" data-source="post: 9746812" data-attributes="member: 891"><p>Does Drawsteel use Vancian spell slot magic rules like old editions of D&D and current Pathfinder do?</p><p></p><p>That's one of the biggest downsides to Pathfinder - the magic is way too typed to the style of a single nearly unheard of fantasy author from the mostly 1960s that for some reason D&D players for decades have assumed is 'normal fantasy magic' even though no other author would go near that mess with even an 11-foot 3-inch 2 pokes per day pole. And Pathfinder took a hard stance and stuck with the old version of it even after D&D 5E softened it a tiny bit.</p><p></p><p>Both Drawsteel and Pathfinder compete in the exact same niche: low roleplay tactical boardgame like experiences with map figurines that get to have names.</p><p></p><p>The other new RPGs went for new niches: Daggerheart sits in the middle between boardgame and roleplay, Cosmere went "based on one of the biggest fantasy IPs out there so who cares about the game system", Mist went "lets go extreme on narrative roleplay".</p><p></p><p>(a little humor in describing these things in sarcastic ways. They're all better than the above. In fact we've got some of the best options right now we've ever had in this hobby.)</p><p></p><p>But Drawsteel decided to go for "lets compete head to head with what many suspect is the number 2 RPG, one which has a great company it's fans love, top noche customer support, an insanely regular product release cycle, a huge library of adventures, the best online tools in the industry, communities that make it super easy to fill tables or find a GM, and has almost if not actually no negative vibes about it, and gives fans of it's playstyle almost exactly what they want...</p><p></p><p>yeah lets take on those guys."</p><p></p><p>To me that choice just seems really baffling.</p><p></p><p>The last people I'd ever want to try to go head to head competing with in the tRPG industry are Paizo because there's almost nothing there that's a weakpoint to give me a marketing angle.</p><p></p><p>So I'm focusing on Vancian Magic because really that's the only "lead weight" Pathfinder has. It's their 'weakpoint' that you could use to make an argument to pull people from one table to the other - but only if Drawsteel doesn't have the same weakness.</p><p></p><p>I tried to find out right now and went looking and based on a 2 minute read of elementalist I "think: it might not be Vancian but I really don't know.</p><p></p><p>Anyone know for sure?</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9746812, member: 891"] Does Drawsteel use Vancian spell slot magic rules like old editions of D&D and current Pathfinder do? That's one of the biggest downsides to Pathfinder - the magic is way too typed to the style of a single nearly unheard of fantasy author from the mostly 1960s that for some reason D&D players for decades have assumed is 'normal fantasy magic' even though no other author would go near that mess with even an 11-foot 3-inch 2 pokes per day pole. And Pathfinder took a hard stance and stuck with the old version of it even after D&D 5E softened it a tiny bit. Both Drawsteel and Pathfinder compete in the exact same niche: low roleplay tactical boardgame like experiences with map figurines that get to have names. The other new RPGs went for new niches: Daggerheart sits in the middle between boardgame and roleplay, Cosmere went "based on one of the biggest fantasy IPs out there so who cares about the game system", Mist went "lets go extreme on narrative roleplay". (a little humor in describing these things in sarcastic ways. They're all better than the above. In fact we've got some of the best options right now we've ever had in this hobby.) But Drawsteel decided to go for "lets compete head to head with what many suspect is the number 2 RPG, one which has a great company it's fans love, top noche customer support, an insanely regular product release cycle, a huge library of adventures, the best online tools in the industry, communities that make it super easy to fill tables or find a GM, and has almost if not actually no negative vibes about it, and gives fans of it's playstyle almost exactly what they want... yeah lets take on those guys." To me that choice just seems really baffling. The last people I'd ever want to try to go head to head competing with in the tRPG industry are Paizo because there's almost nothing there that's a weakpoint to give me a marketing angle. So I'm focusing on Vancian Magic because really that's the only "lead weight" Pathfinder has. It's their 'weakpoint' that you could use to make an argument to pull people from one table to the other - but only if Drawsteel doesn't have the same weakness. I tried to find out right now and went looking and based on a 2 minute read of elementalist I "think: it might not be Vancian but I really don't know. Anyone know for sure? [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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