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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9747132" data-attributes="member: 7026617"><p>Ah, that explains it. The GM is putting things out that are downhill in AC. Yeah, that'd do it, but IME its not exactly a typical thing for all or at least most fights, and when there are such things out there, there tend to be rather a lot of them.</p><p></p><p></p><p></p><p>Well, if most encounters are far enough that they favor ranged attackers, and the opposition has none on their side, that's going to have an impact (generally, you don't see a lot of that unless there's cover people covering ground can use--it doesn't matter that the opposition is starting 40 squares away if most of the 40 squares are forest or sand dunes). And even focus fire just isn't that reliable a way to drop opponents if they're actually on -brand for your level; D20's just have too much swing.</p><p></p><p>I honestly can't help but think a lot of this is an artifact of how the GM or adventure is structured here; its just worlds apart from what I saw in any of the games I played in.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9747132, member: 7026617"] Ah, that explains it. The GM is putting things out that are downhill in AC. Yeah, that'd do it, but IME its not exactly a typical thing for all or at least most fights, and when there are such things out there, there tend to be rather a lot of them. Well, if most encounters are far enough that they favor ranged attackers, and the opposition has none on their side, that's going to have an impact (generally, you don't see a lot of that unless there's cover people covering ground can use--it doesn't matter that the opposition is starting 40 squares away if most of the 40 squares are forest or sand dunes). And even focus fire just isn't that reliable a way to drop opponents if they're actually on -brand for your level; D20's just have too much swing. I honestly can't help but think a lot of this is an artifact of how the GM or adventure is structured here; its just worlds apart from what I saw in any of the games I played in. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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