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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9747554" data-attributes="member: 7026617"><p>I don't know if they're "proper"--there were distinctly some problems with the first of these two, but if anything they were the opposite of being able to just roll over things--but the two 1-20 APs I played in were <a href="https://paizo.com/store/pathfinder/adventures/adventurePath/ageOfAshes" target="_blank">https://paizo.com/store/pathfinder/adventures/adventurePath/ageOfAshes</a> </p><p>and</p><p>[URL unfurl="true"]https://www.wargamevault.com/product/390845/The-Skaldwood-Blight?language=ht[/URL]</p><p></p><p>I don't know what your GM has done--my suspicion is low-ball the overall encounter numbers, perhaps because they consider the extent ones unattractively difficult--but producing a result where you can reliably roll over the opposition the way you've described is intrinsically favoring some types--particularly mages and ranged attackers--over others.</p><p></p><p></p><p></p><p>I can't speak of the specifics here as I know the Thaumaturge only by name. I will say that while its attractive to do raise shield, its not strictly necessary, and probably doesn't make that much difference unless you have to absorb a blow or have a high plus magical shield. Also, while you can't get more actions, you <em>can</em> get more movement if you work at it, both through feats and magic items.</p><p></p><p></p><p></p><p>Again, this is radically different from my experience, and I was playing a sword-and-board type. Most rounds I got two useful actions in, and that's about what the game assumes you'll have. The three action economy is built assuming one of the actions will be spent on something useful that's not an attack, whether its moving, raising a shield, or doing some kind of useful overhead.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9747554, member: 7026617"] I don't know if they're "proper"--there were distinctly some problems with the first of these two, but if anything they were the opposite of being able to just roll over things--but the two 1-20 APs I played in were [URL]https://paizo.com/store/pathfinder/adventures/adventurePath/ageOfAshes[/URL] and [URL unfurl="true"]https://www.wargamevault.com/product/390845/The-Skaldwood-Blight?language=ht[/URL] I don't know what your GM has done--my suspicion is low-ball the overall encounter numbers, perhaps because they consider the extent ones unattractively difficult--but producing a result where you can reliably roll over the opposition the way you've described is intrinsically favoring some types--particularly mages and ranged attackers--over others. I can't speak of the specifics here as I know the Thaumaturge only by name. I will say that while its attractive to do raise shield, its not strictly necessary, and probably doesn't make that much difference unless you have to absorb a blow or have a high plus magical shield. Also, while you can't get more actions, you [I]can[/I] get more movement if you work at it, both through feats and magic items. Again, this is radically different from my experience, and I was playing a sword-and-board type. Most rounds I got two useful actions in, and that's about what the game assumes you'll have. The three action economy is built assuming one of the actions will be spent on something useful that's not an attack, whether its moving, raising a shield, or doing some kind of useful overhead. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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