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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="tetrasodium" data-source="post: 9758819" data-attributes="member: 93670"><p>@steffan raised a good question but I'll go one step further. Draw steel skill selection is not like 5e where you pick basically any skill you want. Instead you get specific skills and a choice from specific "skill groups.</p><p></p><p></p><p> For example the <a href="https://steelcompendium.io/compendium/backer/Classes/Fury/Basics/" target="_blank">fury</a> is kinda the closest analog to what would be a barbarian ind&d/pf. Fury starts with "Skills: Nature, plus choose any two skills <strong>from the exploration or intrigue skill groups.</strong>"then ads to it from career and possibly race something like the <a href="https://steelcompendium.io/compendium/backer/Careers/Soldier/" target="_blank">soldier's</a> "</p><p>Skills: One skill from each of the exploration skill group and the intrigue skill group +Languages: Two languages"</p><p></p><p>I would check ife everyone actually followed the character creation rules for skill selection first. <em><u>If</u></em> they did all follow them, then it's a learning experience that makes agood example of how draw steel is very much not a game where nobody in the party needs to speak to each other during character creation. I'm not where I can check the PDF text right now, but there is even a sidebar about how and why skill groups deliberately limit players from picking just the most powerful skills (I think it's about wanting alertness).</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9758819, member: 93670"] @steffan raised a good question but I'll go one step further. Draw steel skill selection is not like 5e where you pick basically any skill you want. Instead you get specific skills and a choice from specific "skill groups. For example the [URL='https://steelcompendium.io/compendium/backer/Classes/Fury/Basics/']fury[/URL] is kinda the closest analog to what would be a barbarian ind&d/pf. Fury starts with "Skills: Nature, plus choose any two skills [B]from the exploration or intrigue skill groups.[/B]"then ads to it from career and possibly race something like the [URL='https://steelcompendium.io/compendium/backer/Careers/Soldier/']soldier's[/URL] " Skills: One skill from each of the exploration skill group and the intrigue skill group +Languages: Two languages" I would check ife everyone actually followed the character creation rules for skill selection first. [I][U]If[/U][/I] they did all follow them, then it's a learning experience that makes agood example of how draw steel is very much not a game where nobody in the party needs to speak to each other during character creation. I'm not where I can check the PDF text right now, but there is even a sidebar about how and why skill groups deliberately limit players from picking just the most powerful skills (I think it's about wanting alertness). [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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