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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Enrahim" data-source="post: 9759819" data-attributes="member: 7025577"><p>I am not Elvish Lore, but I like to limit "war room" conversations as well. The reason is that it brings attemtion away from the cinematic action at the moment, and into a more meta analytical state. A bit as if you were watching an action movie at home, and your friends pushed pause every 5 second during the action sequences discussing in detail the choreography.</p><p></p><p>This kind of movie night might be great fun for some, but certanly not for all, no matter how interesting the choreography might be. That said I think draw steel with its very streamlined core mechanics lends itself well to the no-war room style of play. And the complexity seem to work well for war room debates as well.</p><p></p><p>I guess it boils down to the players needing to agree if they want to play long-form chess or blitz. Same game, very different experiences.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9759819, member: 7025577"] I am not Elvish Lore, but I like to limit "war room" conversations as well. The reason is that it brings attemtion away from the cinematic action at the moment, and into a more meta analytical state. A bit as if you were watching an action movie at home, and your friends pushed pause every 5 second during the action sequences discussing in detail the choreography. This kind of movie night might be great fun for some, but certanly not for all, no matter how interesting the choreography might be. That said I think draw steel with its very streamlined core mechanics lends itself well to the no-war room style of play. And the complexity seem to work well for war room debates as well. I guess it boils down to the players needing to agree if they want to play long-form chess or blitz. Same game, very different experiences. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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