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What gets me playing Draw Steel and not Pathfinder 2e?
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<blockquote data-quote="Retreater" data-source="post: 9759968" data-attributes="member: 42040"><p>However, being motivated to learn how to use your character is important so that these very involved combats don't screech to a halt.</p><p></p><p>"What's a minor action?"</p><p>"Can I use a reaction on my turn instead of a regular action?"</p><p>"What do I add to my attack roll?"</p><p>"What is a cone shaped like?"</p><p>"When can I spend a Healing Surge?"</p><p>"Can I use that Daily power again?"</p><p></p><p>These are the types of questions what were still being asked on almost every turn - 6 months into our 4E campaign. </p><p>It's not just about being a tactical mastermind, it's also about caring enough about the game to put effort in to learn your character and the rules so you're not delaying everyone else's turns and helping to extend a turn to 45 minutes.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9759968, member: 42040"] However, being motivated to learn how to use your character is important so that these very involved combats don't screech to a halt. "What's a minor action?" "Can I use a reaction on my turn instead of a regular action?" "What do I add to my attack roll?" "What is a cone shaped like?" "When can I spend a Healing Surge?" "Can I use that Daily power again?" These are the types of questions what were still being asked on almost every turn - 6 months into our 4E campaign. It's not just about being a tactical mastermind, it's also about caring enough about the game to put effort in to learn your character and the rules so you're not delaying everyone else's turns and helping to extend a turn to 45 minutes. [/QUOTE]
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What gets me playing Draw Steel and not Pathfinder 2e?
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