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<blockquote data-quote="Gizzard" data-source="post: 1586389" data-attributes="member: 527"><p>I do two major things: </p><p></p><p>1) Look where the party is likely to go in the next session. Break out the stats of the NPCs who will be in that area into a stat block to be put in a binder for quick reference. I rebalance the NPCs, especially spellcasters, at this time by a) upgrading their ability scores if underpowered for my high point-buy game, b) tinkering or min/maxing their spell lists, or c) upgrading to 3.5E if necessary. Rejiggle magic items and treasure as desired.</p><p></p><p>2) Add custom work to the module. If some sub-plot, trap, NPC or whatever doesn't make sense to me or doesn't seem cool I'll tinker with it. I do some of this up front, but I also try to tinker a bit between sessions. This allows me to adjust on the fly to the players suddenly becoming more or less interested in particular facets of the module.</p><p></p><p><em>-edit-</em></p><p><em></em></p><p><em></em></p><p><em>Ah, yes, that's a good one. There are some really good discussions archived on this board; searching for one will give you specific DM tips which are quite valuable. </em></p><p><em></em></p><p><em>Also, don't forget to search for the word "Meepo". ;-) </em></p></blockquote><p></p>
[QUOTE="Gizzard, post: 1586389, member: 527"] I do two major things: 1) Look where the party is likely to go in the next session. Break out the stats of the NPCs who will be in that area into a stat block to be put in a binder for quick reference. I rebalance the NPCs, especially spellcasters, at this time by a) upgrading their ability scores if underpowered for my high point-buy game, b) tinkering or min/maxing their spell lists, or c) upgrading to 3.5E if necessary. Rejiggle magic items and treasure as desired. 2) Add custom work to the module. If some sub-plot, trap, NPC or whatever doesn't make sense to me or doesn't seem cool I'll tinker with it. I do some of this up front, but I also try to tinker a bit between sessions. This allows me to adjust on the fly to the players suddenly becoming more or less interested in particular facets of the module. [i]-edit- Ah, yes, that's a good one. There are some really good discussions archived on this board; searching for one will give you specific DM tips which are quite valuable. Also, don't forget to search for the word "Meepo". ;-) [/i] [/QUOTE]
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