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What goes well with Goblins?
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<blockquote data-quote="Mercule" data-source="post: 2384908" data-attributes="member: 5100"><p>Well I ran this last night. It was fun to see the PCs talking about the goblins as they started their trek, then the change on their faces when I told them the town they were approaching was larger than the last human outpost they'd passed through. And of brick construction. They were a bit unnerved by the patrol riding out on wolves and really thrown for a loop when the patrol leader asked his wolf what he thought -- and the wolf answered. In fact, they were continuously creeped out by the wolves all around the city and the predatory nature of their surroundings. Especially disturbing seemed to be the occasional wolf that looked upon them with more than animal intelligence. </p><p></p><p>The large number of armed goblins made the PCs quite nervous, as did the fact that one of the few buildings that could accomodate human-height creatures was the fighting pit, where they were surrounded by all sorts of odd critters in cages while they waited for an audience with the town elders.</p><p></p><p>Then came dinner, where the actual negotiation of terms came in. I reminded the PCs about the good-aligned hobgoblin that had traveled with them for a while, and how even he was a bit paranoid and did things like carry his own semi-cerimonial eating ware. This is, of course, after they'd already realized that goblins would recognize how much easier it would be to poison them than to attack them. The elves picked at their coarse bread, while the human noble, ranger, and gnomish shaman choked down the boiled weasel, and the human fighter stood as a bodyguard to the noble.</p><p></p><p>The goblins negotiated a steep price for their help -- the first 15,000 gp value of stuff removed from the workshop. But the party managed to dodge such stipulations as letting the goblins examine and catalog all their equipment "to make sure they held to their end of the deal".</p><p></p><p>I'd intended to throw in a couple of constructs, but the atmosphere came off well enough without. Very fun, overall. Thanks all for the help.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2384908, member: 5100"] Well I ran this last night. It was fun to see the PCs talking about the goblins as they started their trek, then the change on their faces when I told them the town they were approaching was larger than the last human outpost they'd passed through. And of brick construction. They were a bit unnerved by the patrol riding out on wolves and really thrown for a loop when the patrol leader asked his wolf what he thought -- and the wolf answered. In fact, they were continuously creeped out by the wolves all around the city and the predatory nature of their surroundings. Especially disturbing seemed to be the occasional wolf that looked upon them with more than animal intelligence. The large number of armed goblins made the PCs quite nervous, as did the fact that one of the few buildings that could accomodate human-height creatures was the fighting pit, where they were surrounded by all sorts of odd critters in cages while they waited for an audience with the town elders. Then came dinner, where the actual negotiation of terms came in. I reminded the PCs about the good-aligned hobgoblin that had traveled with them for a while, and how even he was a bit paranoid and did things like carry his own semi-cerimonial eating ware. This is, of course, after they'd already realized that goblins would recognize how much easier it would be to poison them than to attack them. The elves picked at their coarse bread, while the human noble, ranger, and gnomish shaman choked down the boiled weasel, and the human fighter stood as a bodyguard to the noble. The goblins negotiated a steep price for their help -- the first 15,000 gp value of stuff removed from the workshop. But the party managed to dodge such stipulations as letting the goblins examine and catalog all their equipment "to make sure they held to their end of the deal". I'd intended to throw in a couple of constructs, but the atmosphere came off well enough without. Very fun, overall. Thanks all for the help. [/QUOTE]
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