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What good are insta-kill spells and monsters ?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1363148" data-attributes="member: 8439"><p>I'm in with the "story not reality" crowd. I'm not interested in an extra layer of grittiness and realism if its main effect is to hamper the telling of a good story.* I'm not trying to simulate reality, I'm trying to simulate an engaging fantasy. As a result I dislike instakills both against and from the PCs. (I also agree with DocM that too much arbitrary "realistic" death leads to less player investment in their characters and less engaging characters as a result.)</p><p></p><p>I think it comes down to a gamer preference. Those who consider rpgs more of games, where you want to compete and win will want as much "realistic" death and nastyness as they can get. Those who are farther on the interactive storytelling side usually don't, it can be a barrier to a 'good' campaign. Personally, I don't find "don't die" to be a compelling challange, and thus don't worry that lower leathality will somehow fail to challange me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But I play a different game than some other RPers, even if all the books are the same. </p><p></p><p>*I once had a weird idea of making a film that would be a set of several short shorts. Each would set up a classic movie situation (from multiple genres) then resolve it suddenly through the application of "realistic events". The ending short would tie together the shorts (possibly through a cleanup crew that gets involved after all of them) while one of the characters talks about a movie he wants to write. When some plot point is challenged with "well why don't they do X?" he responds "cause then there's be no story." End film. The film would either be called "cause then there's be no story" or "15 premature climaxes." This serves no purpose except to mention that this old idea always resurfaces when there is a disagreement on this board involving the conflict between realistic 'challange' and mutually engaging story.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1363148, member: 8439"] I'm in with the "story not reality" crowd. I'm not interested in an extra layer of grittiness and realism if its main effect is to hamper the telling of a good story.* I'm not trying to simulate reality, I'm trying to simulate an engaging fantasy. As a result I dislike instakills both against and from the PCs. (I also agree with DocM that too much arbitrary "realistic" death leads to less player investment in their characters and less engaging characters as a result.) I think it comes down to a gamer preference. Those who consider rpgs more of games, where you want to compete and win will want as much "realistic" death and nastyness as they can get. Those who are farther on the interactive storytelling side usually don't, it can be a barrier to a 'good' campaign. Personally, I don't find "don't die" to be a compelling challange, and thus don't worry that lower leathality will somehow fail to challange me. ;) But I play a different game than some other RPers, even if all the books are the same. *I once had a weird idea of making a film that would be a set of several short shorts. Each would set up a classic movie situation (from multiple genres) then resolve it suddenly through the application of "realistic events". The ending short would tie together the shorts (possibly through a cleanup crew that gets involved after all of them) while one of the characters talks about a movie he wants to write. When some plot point is challenged with "well why don't they do X?" he responds "cause then there's be no story." End film. The film would either be called "cause then there's be no story" or "15 premature climaxes." This serves no purpose except to mention that this old idea always resurfaces when there is a disagreement on this board involving the conflict between realistic 'challange' and mutually engaging story. Kahuna Burger [/QUOTE]
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What good are insta-kill spells and monsters ?
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