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What good are insta-kill spells and monsters ?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1363234" data-attributes="member: 8439"><p>I think that the constant connection of non leathal behavior and railroading is just a demonstration that we aren't connecting on this. I don't railroad by any stretch of the imagination (some of my players seemed to want more forced direction from me) and yet I rarely kill off characters. When I talk about story, don't forget that most players have a story for their characters as well, and I try to acomadate that within reason. But I really don't see that high leathality helps the players "own" the game and that a lack of it at all correlates with "emailing them the complete story of each session." I don't see it to such an extent that I know the conversation is hopeless. Not in an insulting "there's no point in trying to make you understand" sort of way, I honestly don't have a problem with people who play a different way (though those who declare their's right tend to bug me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) but more in a "I've banged my head against this wall before, and I don't think the wall would move this time either" way. </p><p></p><p>In response to the thread starting session, talk around your gaming group about the issue. It may be that others feel the same way, and you could make a shift to a play style that you would find more fullfilling, or it may be that your play style is in the minority there and you need to either shift your expectations or shift groups. If you can't maintain commitment to your characters, for instance, you could try shifting your goals to testing out new and interesting mechanical ideas that make a new character a new opertunity to experiment. While this is the scenerio Doc M suggests avoidng as a DM, I've found it a somewhat viable way of enjoying myself as a player in groups where I couldn't work up the investment to enjoy roleplaying.</p><p></p><p>kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1363234, member: 8439"] I think that the constant connection of non leathal behavior and railroading is just a demonstration that we aren't connecting on this. I don't railroad by any stretch of the imagination (some of my players seemed to want more forced direction from me) and yet I rarely kill off characters. When I talk about story, don't forget that most players have a story for their characters as well, and I try to acomadate that within reason. But I really don't see that high leathality helps the players "own" the game and that a lack of it at all correlates with "emailing them the complete story of each session." I don't see it to such an extent that I know the conversation is hopeless. Not in an insulting "there's no point in trying to make you understand" sort of way, I honestly don't have a problem with people who play a different way (though those who declare their's right tend to bug me ;) ) but more in a "I've banged my head against this wall before, and I don't think the wall would move this time either" way. In response to the thread starting session, talk around your gaming group about the issue. It may be that others feel the same way, and you could make a shift to a play style that you would find more fullfilling, or it may be that your play style is in the minority there and you need to either shift your expectations or shift groups. If you can't maintain commitment to your characters, for instance, you could try shifting your goals to testing out new and interesting mechanical ideas that make a new character a new opertunity to experiment. While this is the scenerio Doc M suggests avoidng as a DM, I've found it a somewhat viable way of enjoying myself as a player in groups where I couldn't work up the investment to enjoy roleplaying. kahuna burger [/QUOTE]
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What good are insta-kill spells and monsters ?
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