Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What good are insta-kill spells and monsters ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tom" data-source="post: 1363339" data-attributes="member: 14853"><p>I have no problem with surprises. That's what makes the game fun.</p><p></p><p>If there where clues that the PCs missed, then if I were the DM I would have said as I was killing the cleric "an amulett around the neck of the golem begins to glow and suddenly the cleric doesn't feel so good, roll a saving throw". That lets the PCs know they screwed up. </p><p></p><p>Or if you want more suspense, don't tell the PCs anything until they search the golem and do a detect magic spell on the amulett. </p><p></p><p>But the PCs should screw something up before being killed. Screwing up might mean missing a saving throw. Screwing up might mean not doing enough research. Screwing up might mean missing a spot on an amulett or not interpreting the significance of it. Screwing up might mean the monster rolls two natural 20's and a crit and gets an instant kill, even though the PC actually didn't do anything wrong, they got unlucky. But not recognizing that a golem, who shouldn't be able to cast spells at all, can cast high level insta kill spells without providing some kind of chance of recognition that something is a miss, just seems wrong to me.</p></blockquote><p></p>
[QUOTE="Tom, post: 1363339, member: 14853"] I have no problem with surprises. That's what makes the game fun. If there where clues that the PCs missed, then if I were the DM I would have said as I was killing the cleric "an amulett around the neck of the golem begins to glow and suddenly the cleric doesn't feel so good, roll a saving throw". That lets the PCs know they screwed up. Or if you want more suspense, don't tell the PCs anything until they search the golem and do a detect magic spell on the amulett. But the PCs should screw something up before being killed. Screwing up might mean missing a saving throw. Screwing up might mean not doing enough research. Screwing up might mean missing a spot on an amulett or not interpreting the significance of it. Screwing up might mean the monster rolls two natural 20's and a crit and gets an instant kill, even though the PC actually didn't do anything wrong, they got unlucky. But not recognizing that a golem, who shouldn't be able to cast spells at all, can cast high level insta kill spells without providing some kind of chance of recognition that something is a miss, just seems wrong to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What good are insta-kill spells and monsters ?
Top