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What good are insta-kill spells and monsters ?
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<blockquote data-quote="evileeyore" data-source="post: 1363876" data-attributes="member: 1768"><p>Mirriam-Webster Online</p><p></p><p>ca·pri·cious</p><p>Pronunciation: k&-'pri-sh&s, -'prE-</p><p>Function: adjective</p><p>: governed or characterized by caprice : IMPULSIVE, UNPREDICTABLE</p><p>synonym see INCONSTANT</p><p>- ca·pri·cious·ly adverb</p><p>- ca·pri·cious·ness noun</p><p></p><p>But then you should have expected that.</p><p></p><p></p><p></p><p>/On Topic</p><p></p><p>I find that Insta-kill monsters, spells, and situations are far more frustrating to the GM. The last three campaings I have been in have ended after TPK's or near-TPK experiences due to an Insta-kill effect or similiar Insta-something situation (the 2nd one ended when the enemy wizard Dominated our party Fighter. 4 character deaths in 2 rounds, only our Sorceror-polymorphed into a Bunny*, and the Rogue/Fighter escaped. We disbanded that campaign.). 2 of these campiagns ended long before the final showdown with the BBEG. what is the GM to do then? Start a fresh group off after the <em>same</em> things. Sorry we don't really work that way (we usually end up making radically different characters with very different goals).</p><p></p><p>Personally I don't mind Death in D&D. Infact I rarely take D&D seriously, I mean it is really hard to when you know (even as a character) that you'll come back. I often end up playing characters that just don't take things seriously.</p><p></p><p>Now in any other game system (where death has teeth and balls), I play it more straight up, and pay alot more attention to detail. But even then I don't bemoan death. In our first 'run' in our current ShadowRun campiagn we lost 3 out of 5 characters (2 dead, 1 captured). One to a 'save or die' affect (Manaball to the Troll Street Sam with a 1 Will... woosh crispy brains). In fact my character lived only to be taken by Saeder-Krup (I think it was Sader-Krup... coulda been BMW...), and now I play a new character.</p><p></p><p>That is just the way it goes.</p><p></p><p></p><p>TTFN</p><p></p><p>EvilE</p><p></p><p>*The 'harmless little bunny' killed the enemy Drow Wizard in Drow-to-Bunny combat. We figure he musta had really big teeth...</p></blockquote><p></p>
[QUOTE="evileeyore, post: 1363876, member: 1768"] Mirriam-Webster Online ca·pri·cious Pronunciation: k&-'pri-sh&s, -'prE- Function: adjective : governed or characterized by caprice : IMPULSIVE, UNPREDICTABLE synonym see INCONSTANT - ca·pri·cious·ly adverb - ca·pri·cious·ness noun But then you should have expected that. /On Topic I find that Insta-kill monsters, spells, and situations are far more frustrating to the GM. The last three campaings I have been in have ended after TPK's or near-TPK experiences due to an Insta-kill effect or similiar Insta-something situation (the 2nd one ended when the enemy wizard Dominated our party Fighter. 4 character deaths in 2 rounds, only our Sorceror-polymorphed into a Bunny*, and the Rogue/Fighter escaped. We disbanded that campaign.). 2 of these campiagns ended long before the final showdown with the BBEG. what is the GM to do then? Start a fresh group off after the [i]same[/i] things. Sorry we don't really work that way (we usually end up making radically different characters with very different goals). Personally I don't mind Death in D&D. Infact I rarely take D&D seriously, I mean it is really hard to when you know (even as a character) that you'll come back. I often end up playing characters that just don't take things seriously. Now in any other game system (where death has teeth and balls), I play it more straight up, and pay alot more attention to detail. But even then I don't bemoan death. In our first 'run' in our current ShadowRun campiagn we lost 3 out of 5 characters (2 dead, 1 captured). One to a 'save or die' affect (Manaball to the Troll Street Sam with a 1 Will... woosh crispy brains). In fact my character lived only to be taken by Saeder-Krup (I think it was Sader-Krup... coulda been BMW...), and now I play a new character. That is just the way it goes. TTFN EvilE *The 'harmless little bunny' killed the enemy Drow Wizard in Drow-to-Bunny combat. We figure he musta had really big teeth... [/QUOTE]
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What good are insta-kill spells and monsters ?
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