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General Tabletop Discussion
*TTRPGs General
What good are insta-kill spells and monsters ?
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<blockquote data-quote="med stud" data-source="post: 1365871" data-attributes="member: 1211"><p>This is so individualistic that there is no answer but your own to whatever it's good or not. But since you didnt ask for a true answer I will give my opinion instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When DMing I dont pull punches. I will try to maneuver the PCs into situations they can handle but with some effort. In this example I would have clued the PCs that there was some bad ass golems or just some "horror that kills without touching you" in the dungeon.</p><p></p><p>But this also depends on how you got into the fight with the undead; if you just charged into the room with the undead without scouting/trying to draw them out etc and the golem was within perceptionall range (I dont know what senses golems use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) I would have brought the golem on. The most important thing for me when GMing (except for fun etc) is consistensy, even if some PCs will bite the dust for it. By the same reasons no golem would just appear in a combat so that the screwing goes in both direction in that sense ^^</p><p></p><p>So for an unexpected instant kill situation: if the PCs had some conceivable means of avoiding the situation but didnt, bad for them. If there would be no possibility for the PCs to know, I wouldnt do it.</p><p></p><p>On generally hard encounters: The PCs will always have an option of not taking a very hard battle. If the players dont use their brains as they were meant to in that situation, too bad for the PCs.</p></blockquote><p></p>
[QUOTE="med stud, post: 1365871, member: 1211"] This is so individualistic that there is no answer but your own to whatever it's good or not. But since you didnt ask for a true answer I will give my opinion instead :) When DMing I dont pull punches. I will try to maneuver the PCs into situations they can handle but with some effort. In this example I would have clued the PCs that there was some bad ass golems or just some "horror that kills without touching you" in the dungeon. But this also depends on how you got into the fight with the undead; if you just charged into the room with the undead without scouting/trying to draw them out etc and the golem was within perceptionall range (I dont know what senses golems use ;) ) I would have brought the golem on. The most important thing for me when GMing (except for fun etc) is consistensy, even if some PCs will bite the dust for it. By the same reasons no golem would just appear in a combat so that the screwing goes in both direction in that sense ^^ So for an unexpected instant kill situation: if the PCs had some conceivable means of avoiding the situation but didnt, bad for them. If there would be no possibility for the PCs to know, I wouldnt do it. On generally hard encounters: The PCs will always have an option of not taking a very hard battle. If the players dont use their brains as they were meant to in that situation, too bad for the PCs. [/QUOTE]
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What good are insta-kill spells and monsters ?
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