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What good are insta-kill spells and monsters ?
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<blockquote data-quote="reiella" data-source="post: 1366609" data-attributes="member: 160"><p>I believe the existance of surprises, even as dramatic as an instant-shot, are good to most any campaign.</p><p></p><p>I had a nice fun surprise (for both myself and the party) last session when I made an interesting discovery about the 3.0 Pit Fiend... Meteor Swarm 1/day makes for one hurt person.</p><p></p><p>I'll admit quite readily that I like to 'tell a story', and the party can typically recover from anything sans a TPK (which problem lessens the value of an instant-kill). Didn't even get a frustrated gripe out of one of the more fun encounters I ran recently that involved a dragon whose breath weapon as a Disjunction effect. But honestly, if the story has little chance of failure, it wouldn't be too exciting for me to run <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. All the players in my campaign have died at least twice so far.</p><p></p><p>Really, at some point in your adventuring career, you're going to have to accept the reality that you're going to be facing Magic/Effects that can SPLAT you almost instantly, and prepare accordingly. If not, it's going to appear even more capricous when it first starts to occur.</p><p></p><p>[ Add / Edit ]</p><p>One of my player deathes was ironically in a very similar situation. They encountered a Runic Guardian who had Power Word, Kill set as their runic tatoo.</p></blockquote><p></p>
[QUOTE="reiella, post: 1366609, member: 160"] I believe the existance of surprises, even as dramatic as an instant-shot, are good to most any campaign. I had a nice fun surprise (for both myself and the party) last session when I made an interesting discovery about the 3.0 Pit Fiend... Meteor Swarm 1/day makes for one hurt person. I'll admit quite readily that I like to 'tell a story', and the party can typically recover from anything sans a TPK (which problem lessens the value of an instant-kill). Didn't even get a frustrated gripe out of one of the more fun encounters I ran recently that involved a dragon whose breath weapon as a Disjunction effect. But honestly, if the story has little chance of failure, it wouldn't be too exciting for me to run :(. All the players in my campaign have died at least twice so far. Really, at some point in your adventuring career, you're going to have to accept the reality that you're going to be facing Magic/Effects that can SPLAT you almost instantly, and prepare accordingly. If not, it's going to appear even more capricous when it first starts to occur. [ Add / Edit ] One of my player deathes was ironically in a very similar situation. They encountered a Runic Guardian who had Power Word, Kill set as their runic tatoo. [/QUOTE]
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What good are insta-kill spells and monsters ?
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