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What good are insta-kill spells and monsters ?
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<blockquote data-quote="Campbell" data-source="post: 1366711" data-attributes="member: 16586"><p>I'll preface this post with the following, I don't like save or die effects as a DM and I don't like save or die effects as a player. I believe that fear in the face of mortal danger is an important element in any roleplaying situation where risking life and limb is literally what the characters get paid to do. However save or die situations have never seemed to contribute to any sort of trepidation in any game I've ever run, and as a player using save or die spells ruins any sense of triumph I might get from taking the lives of my enemies. </p><p></p><p>It might just be my emotions getting in the way here, but I like a certain sense of dread to accompany the death of any player character. Death by saving throw is just too quick for my tastes. Besides if you really want PCs to fear death, there are means other than body counts to invoke that fear. It actually scares me more as a player, and delights me more as a DM, to have a number of close calls. With the right amount of description, knocking at death's door and slowly slipping into the reaper's embrace can make death into a disturbing experience. With save or dies I'm dead and that's it. There's no going down, gritting your teeth the whole way. It's just death.</p><p></p><p>I'm sorry if the post was convoluted, and I hope I was able to present more centrist viewpoints in the I Don't Like Save or Die Effects Camp. As always YMMV. Good Gaming to everyone here.</p></blockquote><p></p>
[QUOTE="Campbell, post: 1366711, member: 16586"] I'll preface this post with the following, I don't like save or die effects as a DM and I don't like save or die effects as a player. I believe that fear in the face of mortal danger is an important element in any roleplaying situation where risking life and limb is literally what the characters get paid to do. However save or die situations have never seemed to contribute to any sort of trepidation in any game I've ever run, and as a player using save or die spells ruins any sense of triumph I might get from taking the lives of my enemies. It might just be my emotions getting in the way here, but I like a certain sense of dread to accompany the death of any player character. Death by saving throw is just too quick for my tastes. Besides if you really want PCs to fear death, there are means other than body counts to invoke that fear. It actually scares me more as a player, and delights me more as a DM, to have a number of close calls. With the right amount of description, knocking at death's door and slowly slipping into the reaper's embrace can make death into a disturbing experience. With save or dies I'm dead and that's it. There's no going down, gritting your teeth the whole way. It's just death. I'm sorry if the post was convoluted, and I hope I was able to present more centrist viewpoints in the I Don't Like Save or Die Effects Camp. As always YMMV. Good Gaming to everyone here. [/QUOTE]
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What good are insta-kill spells and monsters ?
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