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What good are insta-kill spells and monsters ?
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<blockquote data-quote="takyris" data-source="post: 1367512" data-attributes="member: 5171"><p>Kestrel,</p><p></p><p>At least one thing mentioned earlier was the idea that you can keep monster powers but alter them to become non-instakill. Somebody liked the "slow progression" concept I gave, so let me give it a version of that.</p><p></p><p>Basilisk: Minor Petrification Power. As soon as you look at one, you are affected by the gaze attack. For the next ten rounds, you must make a Fort save (normal basilisk DC) or take 1d4 permanent Dex damage as your body slowly turns to stone (saving negates the effect for that round). A Stone to Flesh, Break Enchantment, or Polymorph spell stops and reverses this effect. You are limited to one move or attack action per round as the effect takes place. Once you reach 0 Dex, you have completely turned to stone, and a Polymorph spell will no longer save you.</p><p></p><p>If you survive the ten rounds, you suffer no further effects unless you meet the basilisk's gaze again -- you may have partially crystallized limbs, a rocky texture, or other similar features. </p><p></p><p>Beholder: Major Disintegration Power. As soon as a ray hits you, you are affected by the disintegration attack. For the next 4 rounds, you take 1d12 Strength and Con damage as your body slowly crumbles to dust. A successful Fort save each round (normal DC) halves the damage taken that round. A Heal, Ironskin, Gaseous Form, or Telekinesis spell stops and reverses this effect. You are limited to one move or attack action per round as the effect takes place. Once you reach 0 Dex, you have been completely disintegrated. Your remains crumble to dust, and only a Wish, Miracle, or Resurrection spell can return you to your normal form.</p><p></p><p>In one sense, these are less deadly, since they give people chances to save themselves. In another sense, they're MORE deadly, since they will consume party resources (can't kill the monster, I have to save my friend first) and require more saving throws -- even if the fighter only needs a 4 to save, he has to save A LOT, which means he's gonna miss a few here and there.</p><p></p><p>And imagine the look on the players' faces as they desperately try to kill the basilisk while their muscles stiffen and their limbs grow slack, hoping that at least one of them will survive to bring back help...</p></blockquote><p></p>
[QUOTE="takyris, post: 1367512, member: 5171"] Kestrel, At least one thing mentioned earlier was the idea that you can keep monster powers but alter them to become non-instakill. Somebody liked the "slow progression" concept I gave, so let me give it a version of that. Basilisk: Minor Petrification Power. As soon as you look at one, you are affected by the gaze attack. For the next ten rounds, you must make a Fort save (normal basilisk DC) or take 1d4 permanent Dex damage as your body slowly turns to stone (saving negates the effect for that round). A Stone to Flesh, Break Enchantment, or Polymorph spell stops and reverses this effect. You are limited to one move or attack action per round as the effect takes place. Once you reach 0 Dex, you have completely turned to stone, and a Polymorph spell will no longer save you. If you survive the ten rounds, you suffer no further effects unless you meet the basilisk's gaze again -- you may have partially crystallized limbs, a rocky texture, or other similar features. Beholder: Major Disintegration Power. As soon as a ray hits you, you are affected by the disintegration attack. For the next 4 rounds, you take 1d12 Strength and Con damage as your body slowly crumbles to dust. A successful Fort save each round (normal DC) halves the damage taken that round. A Heal, Ironskin, Gaseous Form, or Telekinesis spell stops and reverses this effect. You are limited to one move or attack action per round as the effect takes place. Once you reach 0 Dex, you have been completely disintegrated. Your remains crumble to dust, and only a Wish, Miracle, or Resurrection spell can return you to your normal form. In one sense, these are less deadly, since they give people chances to save themselves. In another sense, they're MORE deadly, since they will consume party resources (can't kill the monster, I have to save my friend first) and require more saving throws -- even if the fighter only needs a 4 to save, he has to save A LOT, which means he's gonna miss a few here and there. And imagine the look on the players' faces as they desperately try to kill the basilisk while their muscles stiffen and their limbs grow slack, hoping that at least one of them will survive to bring back help... [/QUOTE]
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What good are insta-kill spells and monsters ?
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