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What good is Intimidate?
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<blockquote data-quote="Kae'Yoss" data-source="post: 340844" data-attributes="member: 4134"><p>CHA is the correct stat alright: if you're strong-willed, you can appear intimidating.</p><p></p><p>A level bonus to the intimidate skill would be nonsense: you cannot see what level the other is, so he won't intimidate you because of that. A Wiz20 looks just like a Wiz1. </p><p></p><p>At your DM's discretion, you can give the victim a display of your power (use a STR check to bend a horseshoe, make an attack roll to hack something to pieces, cast a spell to blow something up real nice, or just kill one of the victim's comrades to show him that you really mean it!) to get a bonus to the intimidate check.</p><p></p><p>Of course, many want to make intimidate checks with another stat, or get rid of (most of the) charisma-based skills, because "you have to roleplay them." In truth, they don't want to put anything into CHA and give this stupid explaination (you don't punch the DM in the face to "roleplay" your attack roll). Also, using player charisma instead of character charisma is like using player knowledge instead of character knowledge: you circumvent a disadvantage the character has and it's unfair to those who don't have as much of it but had their character get the in-game versions of it.</p><p></p><p></p><p>Personally, I think that the DC of the roll should not consist solely on your level, but should be an opposed roll (maybe against cha, intimidate or a will saving throw). I don't like it if I can be manipulated and can make nothing against it (spells usually allow saving throws).</p><p></p><p>Also, it clearly depends upon the severity of the thing you demand of the target: Getting the stranger-mistrusting peasant to tell you the way to the next inn should be far easier than to get a fighter to turn over his magic weapons and armor, or to force a maiden to bed you (if you're really ugly or a demon, or both).</p><p></p><p></p><p>Intimidate's clearly one of those skills the DM has to work out the exact effects.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 340844, member: 4134"] CHA is the correct stat alright: if you're strong-willed, you can appear intimidating. A level bonus to the intimidate skill would be nonsense: you cannot see what level the other is, so he won't intimidate you because of that. A Wiz20 looks just like a Wiz1. At your DM's discretion, you can give the victim a display of your power (use a STR check to bend a horseshoe, make an attack roll to hack something to pieces, cast a spell to blow something up real nice, or just kill one of the victim's comrades to show him that you really mean it!) to get a bonus to the intimidate check. Of course, many want to make intimidate checks with another stat, or get rid of (most of the) charisma-based skills, because "you have to roleplay them." In truth, they don't want to put anything into CHA and give this stupid explaination (you don't punch the DM in the face to "roleplay" your attack roll). Also, using player charisma instead of character charisma is like using player knowledge instead of character knowledge: you circumvent a disadvantage the character has and it's unfair to those who don't have as much of it but had their character get the in-game versions of it. Personally, I think that the DC of the roll should not consist solely on your level, but should be an opposed roll (maybe against cha, intimidate or a will saving throw). I don't like it if I can be manipulated and can make nothing against it (spells usually allow saving throws). Also, it clearly depends upon the severity of the thing you demand of the target: Getting the stranger-mistrusting peasant to tell you the way to the next inn should be far easier than to get a fighter to turn over his magic weapons and armor, or to force a maiden to bed you (if you're really ugly or a demon, or both). Intimidate's clearly one of those skills the DM has to work out the exact effects. [/QUOTE]
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What good is Intimidate?
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