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General Tabletop Discussion
*Pathfinder & Starfinder
What good is Intimidate?
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<blockquote data-quote="Plane Sailing" data-source="post: 343139" data-attributes="member: 114"><p>Isn't initimidate the skill which can't be used against PC's?</p><p></p><p>Basically as written it is a useless skill because it is an inferior version of Diplomacy (CHA based skill that can change someones reaction)... except, of course, that it is far too easy to "intimidate" high level creatures. Take a 10HD hill giant. What does a 1st level rogue with 18 Cha need to intimidate him? With +8 on the roll he has a 45% chance of intimidating the hill giant! Yeah, right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> By 2nd level he have +11, and be intimidating them 60% of the time! The rogue hits 12th level, has skill mastery of intimidate so he can take 10 whenever he wants to a and with 15 ranks, +2 synergy from bluff, +5 from Cha now gets 32 on his check so he can intimidate Titans without even trying hard...</p><p></p><p></p><p>OK, Time to get serious now. I glanced through the revised Star Wars d20 and they have given a slight redefinition of Intimidate (and Diplomacy) to clarify how and when it could be used. That is worth looking at.</p><p></p><p>An alternative which I use is to allow intimidate checks to be made as a standard action, opposed by either intimidate, concentration or Will save (defenders choice). If the attempt succeeds, the target is "Shaken" for your CHA bonus in rounds, and gets the normal penalties for that when facing you, until such time as they score damage against you.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 343139, member: 114"] Isn't initimidate the skill which can't be used against PC's? Basically as written it is a useless skill because it is an inferior version of Diplomacy (CHA based skill that can change someones reaction)... except, of course, that it is far too easy to "intimidate" high level creatures. Take a 10HD hill giant. What does a 1st level rogue with 18 Cha need to intimidate him? With +8 on the roll he has a 45% chance of intimidating the hill giant! Yeah, right :) By 2nd level he have +11, and be intimidating them 60% of the time! The rogue hits 12th level, has skill mastery of intimidate so he can take 10 whenever he wants to a and with 15 ranks, +2 synergy from bluff, +5 from Cha now gets 32 on his check so he can intimidate Titans without even trying hard... OK, Time to get serious now. I glanced through the revised Star Wars d20 and they have given a slight redefinition of Intimidate (and Diplomacy) to clarify how and when it could be used. That is worth looking at. An alternative which I use is to allow intimidate checks to be made as a standard action, opposed by either intimidate, concentration or Will save (defenders choice). If the attempt succeeds, the target is "Shaken" for your CHA bonus in rounds, and gets the normal penalties for that when facing you, until such time as they score damage against you. Cheers [/QUOTE]
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What good is Intimidate?
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