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General Tabletop Discussion
*Pathfinder & Starfinder
What good is Intimidate?
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<blockquote data-quote="Zaruthustran" data-source="post: 345640" data-attributes="member: 1457"><p>Intimidate = making threats</p><p>Diplomacy = making nice</p><p>Bluff = making lies</p><p></p><p>All three skills have the same immediate result (influencing NPC behavior), but they achieve that result in different ways. And I'd say that the lasting effects are different. An intimidated person will fear you, and resent you, and given a chance will try to harm you. A bluffed person who discovers your lie will likewise be displeased. A person convinced with diplomacy, however, has truly had their mind changed. </p><p></p><p>But sometimes it's not clear which situation calls for which skill check. </p><p></p><p>From Princess Bride:</p><p>"To the Pain!" --Intimidate or bluff? Wesley is definitely scaring Prince Humperdink, but the drained Wesley is also totally bluffing him. I'd go with Intimidate.</p><p></p><p>Burning Andre the Giant --Intimidate of bluff? Andre is not Death/Apocolypse, so it's a bluff. But he's also trying to scare the guards away, so it's an intimidate check. I'd go with Bluff.</p><p></p><p>Convincing... uh... the "Inconceivable!" guy to agree to the poison cup challenge --clearly a diplomacy check. </p><p></p><p>Convincing the gatekeeper to release the key (after burning Andre) --clearly an Intimidate check.</p><p></p><p>Also, note that some skills are more inappropriate in certain situations. Diplomacy is almost useless once combat has started (you *can* talk while fighting, but only one statement/reply per round), and almost useless if there's a language barrier. Intimidate can be used during combat, and can even be used on animals.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 345640, member: 1457"] Intimidate = making threats Diplomacy = making nice Bluff = making lies All three skills have the same immediate result (influencing NPC behavior), but they achieve that result in different ways. And I'd say that the lasting effects are different. An intimidated person will fear you, and resent you, and given a chance will try to harm you. A bluffed person who discovers your lie will likewise be displeased. A person convinced with diplomacy, however, has truly had their mind changed. But sometimes it's not clear which situation calls for which skill check. From Princess Bride: "To the Pain!" --Intimidate or bluff? Wesley is definitely scaring Prince Humperdink, but the drained Wesley is also totally bluffing him. I'd go with Intimidate. Burning Andre the Giant --Intimidate of bluff? Andre is not Death/Apocolypse, so it's a bluff. But he's also trying to scare the guards away, so it's an intimidate check. I'd go with Bluff. Convincing... uh... the "Inconceivable!" guy to agree to the poison cup challenge --clearly a diplomacy check. Convincing the gatekeeper to release the key (after burning Andre) --clearly an Intimidate check. Also, note that some skills are more inappropriate in certain situations. Diplomacy is almost useless once combat has started (you *can* talk while fighting, but only one statement/reply per round), and almost useless if there's a language barrier. Intimidate can be used during combat, and can even be used on animals. -z [/QUOTE]
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What good is Intimidate?
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