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What great third party 3E product did I miss?
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<blockquote data-quote="Celebrim" data-source="post: 6539042" data-attributes="member: 4937"><p>I always end up mentioning the same four books any time this is mentioned.</p><p></p><p>Green Ronin's "The Book of the Righteous" is probably the best religion supplement for D&D ever written, and one of the best supplements of all time. I'd highly recommend it as a starting point for a novice DM wanting to integrate religion into his campaigns, and its a good example of what a cleric focused book should be like. </p><p></p><p>Green Ronin's 'Shaman's Handbook' is one of the best class guides of the 3e era, and is one of the few 3rd party classes I allow in my otherwise very restrictive game. Indeed, if I was forced to allow only a single spell-casting class in the game, it would be the GR Shaman.</p><p></p><p>Beta Bunny's 'Bestiary: The Predators' is the best Monster Manual style book for 3e - and it only covers animals. One of the few pdf's that I bought that I don't regret paying money for, and I will definitely be paying for the long awaited 'Prey' and 'Stinging Creatures and other Hazards' when they finally come out (Yay!). Would that they'd also do Dinosaurs, Prehistoric Creatures, Beasts, Magical Beasts, etc.</p><p></p><p>And one of the only other pdf's that I bought that I didn't regret buying was 'Hot Pursuit: The Definitive D20 Guide to Chases'. D20's turn based grid centric linear resolution does not lend itself to chases at all. Hot Pursuit introduces an alternative resolution mechanic for abstracting movement within the chase that in many ways can be thought of as "a skill challenge done right that 4e designers sadly didn't pay enough attention to". It's not perfect, but as an inspirational framework that you can tweak to the needs of the moment its great, and as a core rules for true generic chase rules its a great starting spot (probably 90% of the way there).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6539042, member: 4937"] I always end up mentioning the same four books any time this is mentioned. Green Ronin's "The Book of the Righteous" is probably the best religion supplement for D&D ever written, and one of the best supplements of all time. I'd highly recommend it as a starting point for a novice DM wanting to integrate religion into his campaigns, and its a good example of what a cleric focused book should be like. Green Ronin's 'Shaman's Handbook' is one of the best class guides of the 3e era, and is one of the few 3rd party classes I allow in my otherwise very restrictive game. Indeed, if I was forced to allow only a single spell-casting class in the game, it would be the GR Shaman. Beta Bunny's 'Bestiary: The Predators' is the best Monster Manual style book for 3e - and it only covers animals. One of the few pdf's that I bought that I don't regret paying money for, and I will definitely be paying for the long awaited 'Prey' and 'Stinging Creatures and other Hazards' when they finally come out (Yay!). Would that they'd also do Dinosaurs, Prehistoric Creatures, Beasts, Magical Beasts, etc. And one of the only other pdf's that I bought that I didn't regret buying was 'Hot Pursuit: The Definitive D20 Guide to Chases'. D20's turn based grid centric linear resolution does not lend itself to chases at all. Hot Pursuit introduces an alternative resolution mechanic for abstracting movement within the chase that in many ways can be thought of as "a skill challenge done right that 4e designers sadly didn't pay enough attention to". It's not perfect, but as an inspirational framework that you can tweak to the needs of the moment its great, and as a core rules for true generic chase rules its a great starting spot (probably 90% of the way there). [/QUOTE]
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