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What Hackmaster is?
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<blockquote data-quote="Dirt" data-source="post: 1966898" data-attributes="member: 6209"><p>Alright...I thought that I'd pitch in my opinion. I've played D&D since the basic game came out when I was a kid. My group was also one that had the opportunity to playtest D&D 3E before it had been GREATLY refined. My group has faithfully purchased every new incarnation, and currently plays 3.5....but, we also run a Hackmaster game (we have a website dedicated to it - <a href="http://www.lamegamer.com" target="_blank">www.lamegamer.com</a>).</p><p></p><p>So, here is my opinion (from someone who loves both 3.5 and Hackmaster):</p><p></p><p>Hackmaster does have a parody element to it (as evidenced by spell names, rules like "save vs. apology)...but those can be largely ignored. With that out of the way, you can make a serious campaign and the combats are FUN. Some of the rules could be organized better, but the crunchy bits are well worth it. </p><p></p><p>The game introduces things like "penetration damage" (whenever you roll damage, if you roll the highest number on a die, you continue to roll...it makes it interesting when a dagger can sometimes do 10 points of damage instead of the standard 4), critical hit charts (characters and creatures can suffer wounds to specific body parts with effects that will stay with them until it is properly healed or cured), fumbles, etc.</p><p></p><p>While combat is certainly more lethal, it is also more compelling, and makes for better stories (I've seldom heard my 3.5 group regale others with combat tales....but when they speak of the time in Hackmaster when Scrum the half-ogre was cripled by the blow of a club from a giant and had to hobble down the cliffside...that's fun!).</p><p></p><p>If you've run AD&D games and miss some of the nostalgia, this will certainly bring it back.</p></blockquote><p></p>
[QUOTE="Dirt, post: 1966898, member: 6209"] Alright...I thought that I'd pitch in my opinion. I've played D&D since the basic game came out when I was a kid. My group was also one that had the opportunity to playtest D&D 3E before it had been GREATLY refined. My group has faithfully purchased every new incarnation, and currently plays 3.5....but, we also run a Hackmaster game (we have a website dedicated to it - [url]www.lamegamer.com[/url]). So, here is my opinion (from someone who loves both 3.5 and Hackmaster): Hackmaster does have a parody element to it (as evidenced by spell names, rules like "save vs. apology)...but those can be largely ignored. With that out of the way, you can make a serious campaign and the combats are FUN. Some of the rules could be organized better, but the crunchy bits are well worth it. The game introduces things like "penetration damage" (whenever you roll damage, if you roll the highest number on a die, you continue to roll...it makes it interesting when a dagger can sometimes do 10 points of damage instead of the standard 4), critical hit charts (characters and creatures can suffer wounds to specific body parts with effects that will stay with them until it is properly healed or cured), fumbles, etc. While combat is certainly more lethal, it is also more compelling, and makes for better stories (I've seldom heard my 3.5 group regale others with combat tales....but when they speak of the time in Hackmaster when Scrum the half-ogre was cripled by the blow of a club from a giant and had to hobble down the cliffside...that's fun!). If you've run AD&D games and miss some of the nostalgia, this will certainly bring it back. [/QUOTE]
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