Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Hangs Out With Formians?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 202120" data-attributes="member: 1328"><p>Just reading along...</p><p></p><p>I've seen several time "formorian" or "fomorian". Please. It's <strong>formian</strong>, F-O-R-M-I-A-N (as in <em>formica</em>, ant).</p><p></p><p>Formorian are something completely different. According to celt myths, they were misshapen evil giants led by Balor of the Evil Eye, whose gaze could kill someone instantly. They were vanquished and driven out of Eire by the Tuatha de Danaan, a large group of powerful heroes.</p><p></p><p></p><p></p><p>To give more on-topic insight, axiomatic giant vermin (ants and wasps) is a good idea. Axiomatic ankheg would be fun. Enslaved Thri-Kreen or axiomatic ones would also be quite tough.</p><p></p><p>If you have the MotP, you could also give them some inevitable. If you download the appropriate MotP web-enhancement, you could maybe give the formians a squad of Modrons helping them for whatever reason they can have (the Modrons' schemes are hard to predict).</p><p></p><p>Xill mercenary, and devil "advisors" could be interesting as well, indeed.</p><p></p><p>It's probably better to avoid using all ideas at the same time; the resulting faction would be too chaotic for the formian's taste. </p><p></p><p>I know they use slaves; but as I see the formians, I see them using only slaves from a limited set of variety in each colony. This way, they reduce the number of particularities in a colony, and of special quarters for slaves.</p><p></p><p>If you have halfling slaves, you can make small quarters for them, with a low ceiling and little beds. If you get an ogre slave; there's no way you can make him enter the slave quarter. Inversely, it would be a waste of space to build slave quarters that can accept any kind of slaves; most of time the roof will be too high and you could have put additional floors instead of that big empty room that furthermore needs to much calories to be heated properly. </p><p></p><p>Similarly, you can't have frost giant and salamander slaves in the same quarter.</p><p></p><p>Another reason is that sometimes racial hatred are so strong that mind-control fails for a short time; and you have the orc slave who begin to slash through elf slaves and kill them until the taskmaster reaffermish control. </p><p></p><p>When they capture slaves of inappropriate type, they would exchange them with another colony. Maybe you could have the players see such an exchange from a distance.</p></blockquote><p></p>
[QUOTE="Gez, post: 202120, member: 1328"] Just reading along... I've seen several time "formorian" or "fomorian". Please. It's [b]formian[/b], F-O-R-M-I-A-N (as in [i]formica[/i], ant). Formorian are something completely different. According to celt myths, they were misshapen evil giants led by Balor of the Evil Eye, whose gaze could kill someone instantly. They were vanquished and driven out of Eire by the Tuatha de Danaan, a large group of powerful heroes. To give more on-topic insight, axiomatic giant vermin (ants and wasps) is a good idea. Axiomatic ankheg would be fun. Enslaved Thri-Kreen or axiomatic ones would also be quite tough. If you have the MotP, you could also give them some inevitable. If you download the appropriate MotP web-enhancement, you could maybe give the formians a squad of Modrons helping them for whatever reason they can have (the Modrons' schemes are hard to predict). Xill mercenary, and devil "advisors" could be interesting as well, indeed. It's probably better to avoid using all ideas at the same time; the resulting faction would be too chaotic for the formian's taste. I know they use slaves; but as I see the formians, I see them using only slaves from a limited set of variety in each colony. This way, they reduce the number of particularities in a colony, and of special quarters for slaves. If you have halfling slaves, you can make small quarters for them, with a low ceiling and little beds. If you get an ogre slave; there's no way you can make him enter the slave quarter. Inversely, it would be a waste of space to build slave quarters that can accept any kind of slaves; most of time the roof will be too high and you could have put additional floors instead of that big empty room that furthermore needs to much calories to be heated properly. Similarly, you can't have frost giant and salamander slaves in the same quarter. Another reason is that sometimes racial hatred are so strong that mind-control fails for a short time; and you have the orc slave who begin to slash through elf slaves and kill them until the taskmaster reaffermish control. When they capture slaves of inappropriate type, they would exchange them with another colony. Maybe you could have the players see such an exchange from a distance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Hangs Out With Formians?
Top