Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What happened to Gygax's Lejendary Adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FunkBGR" data-source="post: 5304065" data-attributes="member: 3895"><p>I played and owned Lejendary Adventures. It had a blue cover, and it was some dudes adventuring. One of the dudes on the cover was obviously Gary, and according to another guy I know, the cover was done by an artist who really liked to draw adventuring parties that consisted of the role-playing group as their characters. </p><p></p><p>It was fun, but weird. Everything had a weird name, so you had to puzzle your way through some of the names - Ilf's and Wylfs and stuff. People could be Kobolds, and could turn invisible at will. You had three or four basic stats, including a speed stat, which I recall got really wonky when you mixed in spellcasting, because apparently one of the most effective things to do was cast this bolts spell, make as many as you possibly could, and keep nailing people's speed stat for 2 to 3 points of damage per bolt (when speed stats were around 10 to 15). There was also some skill in the book called Pandimensional Spanning or something, which was Weird. Another random weird thing I remember is that you needed a d30 for one of the listed weapons in the back (giants fist or something). Characters used Orders as "classes", and if you couldn't become a member of one of the listed orders, they had a "non-ordered character" advancement thing that I remember took me awhile to completely figure out. </p><p></p><p>All that said, if you could puzzle through all that, and felt comfortable hand-waving some of the funny business, it actually was a lot of fun for a skill-based system. It wasn't too terribly hard to grasp the basic rules, and you could hand-wave a lot of the weird stuff or just house-rule things to make it fit. I do recall sometimes you had to do some multiplication on the spot - so I made a custom character sheet that had some value x4 (I think it was Speed again) on it. </p><p></p><p>So it's cool to own for the Gygaxianess of it (the weird stuff), but also at its core is pretty fun. Does my group remember it fondly? Definitely. Would I run it again? Probably not - if I want skill-based, I'll stick to something less weird.</p></blockquote><p></p>
[QUOTE="FunkBGR, post: 5304065, member: 3895"] I played and owned Lejendary Adventures. It had a blue cover, and it was some dudes adventuring. One of the dudes on the cover was obviously Gary, and according to another guy I know, the cover was done by an artist who really liked to draw adventuring parties that consisted of the role-playing group as their characters. It was fun, but weird. Everything had a weird name, so you had to puzzle your way through some of the names - Ilf's and Wylfs and stuff. People could be Kobolds, and could turn invisible at will. You had three or four basic stats, including a speed stat, which I recall got really wonky when you mixed in spellcasting, because apparently one of the most effective things to do was cast this bolts spell, make as many as you possibly could, and keep nailing people's speed stat for 2 to 3 points of damage per bolt (when speed stats were around 10 to 15). There was also some skill in the book called Pandimensional Spanning or something, which was Weird. Another random weird thing I remember is that you needed a d30 for one of the listed weapons in the back (giants fist or something). Characters used Orders as "classes", and if you couldn't become a member of one of the listed orders, they had a "non-ordered character" advancement thing that I remember took me awhile to completely figure out. All that said, if you could puzzle through all that, and felt comfortable hand-waving some of the funny business, it actually was a lot of fun for a skill-based system. It wasn't too terribly hard to grasp the basic rules, and you could hand-wave a lot of the weird stuff or just house-rule things to make it fit. I do recall sometimes you had to do some multiplication on the spot - so I made a custom character sheet that had some value x4 (I think it was Speed again) on it. So it's cool to own for the Gygaxianess of it (the weird stuff), but also at its core is pretty fun. Does my group remember it fondly? Definitely. Would I run it again? Probably not - if I want skill-based, I'll stick to something less weird. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What happened to Gygax's Lejendary Adventures?
Top