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What happened to Negative Energy Ray (and the like) from T&B?
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<blockquote data-quote="FoxWander" data-source="post: 3665068" data-attributes="member: 1356"><p>So why weren't the Negative Energy spells (Ray, Burst and Wave) from Tome & Blood updated to 3.5? </p><p></p><p>Since they don't seem overpowered I can only guess that it's for meta-game reasons, i.e. arcane "negative" energy spells beg the question/creation of arcane "positive" energy spells and thus arcane "healing" which violates a sacred cow of the game. (Wizards shall not be allowed to heal, druids shall be thematically linked to scimitars, clerics shall... actually I don't know what clerics are inexplicably limited to anymore) Can anyone think/know of a better reason these spells weren't updated?</p><p></p><p>I suppose it <em>could</em> be argued that the spells were "overpowered" in that it the 'damage the living but heal undead' action of the spell led to too much undead-miniony goodness. With Negative Energy Burst it's way too easy for the BBEG (to include PC BBEGs) to heal all his undead minions while at the same time hurting all their living foes. But that's more of an argument against RBDM (and RBPC) tricks than a problem with the spell. PCs do the same trick (and nothing stops the bad guys from doing it as well) all the time with mass cure spells... well, except mass cures don't hurt your enemy at the same time. So at most, this would push towards upping the spell level of the Negative Energy spells. (Only the 1st level ray spell seems to need a 1 level increase, IMHO)</p><p></p><p>I don't know... I can't think of a compelling argument against allowing 3.5 versions of the spells aside from the 'slippery slope to violating sacred-cowism' one. Anyone else have any ideas? Anyone "in the know" or WOTC staff that knows the <em>actual</em> reason they weren't updated?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 3665068, member: 1356"] So why weren't the Negative Energy spells (Ray, Burst and Wave) from Tome & Blood updated to 3.5? Since they don't seem overpowered I can only guess that it's for meta-game reasons, i.e. arcane "negative" energy spells beg the question/creation of arcane "positive" energy spells and thus arcane "healing" which violates a sacred cow of the game. (Wizards shall not be allowed to heal, druids shall be thematically linked to scimitars, clerics shall... actually I don't know what clerics are inexplicably limited to anymore) Can anyone think/know of a better reason these spells weren't updated? I suppose it [i]could[/i] be argued that the spells were "overpowered" in that it the 'damage the living but heal undead' action of the spell led to too much undead-miniony goodness. With Negative Energy Burst it's way too easy for the BBEG (to include PC BBEGs) to heal all his undead minions while at the same time hurting all their living foes. But that's more of an argument against RBDM (and RBPC) tricks than a problem with the spell. PCs do the same trick (and nothing stops the bad guys from doing it as well) all the time with mass cure spells... well, except mass cures don't hurt your enemy at the same time. So at most, this would push towards upping the spell level of the Negative Energy spells. (Only the 1st level ray spell seems to need a 1 level increase, IMHO) I don't know... I can't think of a compelling argument against allowing 3.5 versions of the spells aside from the 'slippery slope to violating sacred-cowism' one. Anyone else have any ideas? Anyone "in the know" or WOTC staff that knows the [i]actual[/i] reason they weren't updated? [/QUOTE]
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What happened to Negative Energy Ray (and the like) from T&B?
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