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General Tabletop Discussion
*Dungeons & Dragons
What happened to one-off games?
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<blockquote data-quote="discosoc" data-source="post: 7006972" data-attributes="member: 6801554"><p>I think there a few things at work here.</p><p></p><p>1. Campaigns are much shorter today than they often were back in older editions. So while we might not have as many short "one-off" games, we do tend to get through many more campaigns than we used to. With normal pacing, and playing about once a week, you can run a group from 1-20 about 8 months. Because of this, I think players are still getting the satisfaction of trying out new ideas regularly enough that they aren't clamoring for more short stuff.</p><p></p><p>2. Tons of more non-rpg stuff to do for scratching the one-off itch. This isn't even a new thing either, because I remember it starting to happen in the late 90's when we'd all break out a few Magic The Gathering decks during "down time." Whereas we'd once have a few hours to kill and decide to do a random one-off DnD session, we soon just started playing Magic. Today, there are even more options -- many of which don't even require being in person. Video games are a dependable staple for quick entertainment, and board games have been in a golden age for the last decade. So when the choice is "play a random DnD session for a few hours" or "play Imperial Assualt" for a few hours, many people are just as excited to choose the later. Especially if they already have a regular DnD campaign going on.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7006972, member: 6801554"] I think there a few things at work here. 1. Campaigns are much shorter today than they often were back in older editions. So while we might not have as many short "one-off" games, we do tend to get through many more campaigns than we used to. With normal pacing, and playing about once a week, you can run a group from 1-20 about 8 months. Because of this, I think players are still getting the satisfaction of trying out new ideas regularly enough that they aren't clamoring for more short stuff. 2. Tons of more non-rpg stuff to do for scratching the one-off itch. This isn't even a new thing either, because I remember it starting to happen in the late 90's when we'd all break out a few Magic The Gathering decks during "down time." Whereas we'd once have a few hours to kill and decide to do a random one-off DnD session, we soon just started playing Magic. Today, there are even more options -- many of which don't even require being in person. Video games are a dependable staple for quick entertainment, and board games have been in a golden age for the last decade. So when the choice is "play a random DnD session for a few hours" or "play Imperial Assualt" for a few hours, many people are just as excited to choose the later. Especially if they already have a regular DnD campaign going on. [/QUOTE]
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What happened to one-off games?
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