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General Tabletop Discussion
*Dungeons & Dragons
What happened to proficiency bonus times per day?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9394739" data-attributes="member: 6790260"><p>I mean, that's the problem with <em>a la carte</em> multiclassing. It creates enormous game-design problems and pretty much exclusively provides aesthetic benefits. As with most aesthetic-based game-design decisions, it's not undertaken because it makes a better gameplay experience, but because it <em>feels</em> and <em>looks</em> like it's great design.</p><p></p><p>It's like having an important, functional building like a library or hospital be designed by an <em>avant garde</em> architect; the building might (...<em>might</em>) look beautiful and be a true work of architectural art, but it's infuriating and unpleasant to actually use or live/work in/around.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9394739, member: 6790260"] I mean, that's the problem with [I]a la carte[/I] multiclassing. It creates enormous game-design problems and pretty much exclusively provides aesthetic benefits. As with most aesthetic-based game-design decisions, it's not undertaken because it makes a better gameplay experience, but because it [I]feels[/I] and [I]looks[/I] like it's great design. It's like having an important, functional building like a library or hospital be designed by an [I]avant garde[/I] architect; the building might (...[I]might[/I]) look beautiful and be a true work of architectural art, but it's infuriating and unpleasant to actually use or live/work in/around. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What happened to proficiency bonus times per day?
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