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What happened to Sasquatch Game Studios?
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<blockquote data-quote="jgsugden" data-source="post: 8805306" data-attributes="member: 2629"><p>Look at the example again. It is actually a pretty common scenario where there <em>isn't fraud</em>. Basically, you just need to have an organizer that feels entitled to the money as it rolls in and an organizer that underestimated the challenges they'd face. The ven diagram between people that place a high value on themselves and the people with the confidence to run a KS has a lot of overlap. The ven diagram between people that are willing to organize a KS and the people that can reasonably predict the challenges is not so high on the overlap.</p><p></p><p>I've backed about 100 KS and have seen shaded of this several times. Some asked for more funds. Some didn't fully deliver. A few are in limbo now. Almost 10% of the ~100 things I've backed over the last decade failed to fully deliver and each blamed it on underestimating their challenges. Blacklist Games. They had horrible track records for the people involved, did not exposre / hid those track records and gathered a lot of support for many campaigns - all of which are in jeopardy of not being delivered (and one of which is being rescued only through additional funding and efforts by QML). There are a lot of 'first time' Kickstarters that promise a lot, look good - and generate a lot of money, especially in RPG and board game worlds. </p><p></p><p>Diemension Games ran their first KS in 2016. It raised $1.4 million from 9500 backers (an average of ~$150 per backer). It had 160+ minis (or more). They facd a <em>lot</em> of delays on top of a very slow promised delivery, but they're another example of places with no track records that get a lot of money. </p><p></p><p>Not every KS gets the $ - but if you put together a pretty enough picture, you can - even if the picture is more illusion than substance.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8805306, member: 2629"] Look at the example again. It is actually a pretty common scenario where there [I]isn't fraud[/I]. Basically, you just need to have an organizer that feels entitled to the money as it rolls in and an organizer that underestimated the challenges they'd face. The ven diagram between people that place a high value on themselves and the people with the confidence to run a KS has a lot of overlap. The ven diagram between people that are willing to organize a KS and the people that can reasonably predict the challenges is not so high on the overlap. I've backed about 100 KS and have seen shaded of this several times. Some asked for more funds. Some didn't fully deliver. A few are in limbo now. Almost 10% of the ~100 things I've backed over the last decade failed to fully deliver and each blamed it on underestimating their challenges. Blacklist Games. They had horrible track records for the people involved, did not exposre / hid those track records and gathered a lot of support for many campaigns - all of which are in jeopardy of not being delivered (and one of which is being rescued only through additional funding and efforts by QML). There are a lot of 'first time' Kickstarters that promise a lot, look good - and generate a lot of money, especially in RPG and board game worlds. Diemension Games ran their first KS in 2016. It raised $1.4 million from 9500 backers (an average of ~$150 per backer). It had 160+ minis (or more). They facd a [I]lot[/I] of delays on top of a very slow promised delivery, but they're another example of places with no track records that get a lot of money. Not every KS gets the $ - but if you put together a pretty enough picture, you can - even if the picture is more illusion than substance. [/QUOTE]
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