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What happened to Sasquatch Game Studios?
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<blockquote data-quote="jgsugden" data-source="post: 8805413" data-attributes="member: 2629"><p>I didn't have a particular minimum threshold in mind - but I can figure it out.</p><p></p><p>I'd say a lot of money for someone would be 'life changing money'. Let's say that the people that are making new KS for the first time are getting fairly typical game designer salary amounts. That would be between $50 and $70 thousand in the US. I'd consider life changing monety to be a lot of money. One estimate I've heard of a 'life changing amount of money' is 5 times an annual salary. There are other sources that will say as little as $20K is life changing, but I'm talking about life changing as in, "I can afford a better house, a new car, and vacations I never dreamed I could)" type money. That would put the threshold as low as $250 to $350K. </p><p></p><p>However, that is only one measure. ANother might be to compare to other KS projects. In terms of looking at KS performance, being over $100K puts a KS in the top 9% of Kickstarter Games according to the posted KS metrics for 'games'. Making $1Million puts you in the top 0.8% (1 in 125). To that end, I'd say $250,000 is enough to be a lot for these purposes - well into the top 10%.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8805413, member: 2629"] I didn't have a particular minimum threshold in mind - but I can figure it out. I'd say a lot of money for someone would be 'life changing money'. Let's say that the people that are making new KS for the first time are getting fairly typical game designer salary amounts. That would be between $50 and $70 thousand in the US. I'd consider life changing monety to be a lot of money. One estimate I've heard of a 'life changing amount of money' is 5 times an annual salary. There are other sources that will say as little as $20K is life changing, but I'm talking about life changing as in, "I can afford a better house, a new car, and vacations I never dreamed I could)" type money. That would put the threshold as low as $250 to $350K. However, that is only one measure. ANother might be to compare to other KS projects. In terms of looking at KS performance, being over $100K puts a KS in the top 9% of Kickstarter Games according to the posted KS metrics for 'games'. Making $1Million puts you in the top 0.8% (1 in 125). To that end, I'd say $250,000 is enough to be a lot for these purposes - well into the top 10%. [/QUOTE]
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