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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="epithet" data-source="post: 6996009" data-attributes="member: 6796566"><p>The two DMs that would qualify as WotC "brand ambassadors" for D&D are Chris Perkins and Matt Mercer, both of whom homebrew content and make up rules when they feel like it. While there are certainly some folks on the 5e forum who get their knickers in a twist over silly "rules as written" arguments and who dismiss any product without the WotC logo (even if written and published by the same folks who created "official" content for 5e,) there are just as many who come to ENWorld for feedback to polish their homebrew classes, archetypes, monsters and NPCs, traps, etc.</p><p></p><p>I mean, there are probably some folks out there who are basic-rules purists, just as there are a bunch of splatbook enthusiasts who cackle with glee whenever they think they've found an overpowered combo of features. My guess is that more people - a LOT more - still play the game with their own additions and modifications to suit the play-style of the group they play with. It's just the nature of the beast that the ones who play the stripped down Adventurer's League version of the game are more public about it. I suppose the awareness of what they give up in the interests of a standardized, interchangeable game also leads some folks to get a little sensitive about it, and to defend their restricted playstyle.</p></blockquote><p></p>
[QUOTE="epithet, post: 6996009, member: 6796566"] The two DMs that would qualify as WotC "brand ambassadors" for D&D are Chris Perkins and Matt Mercer, both of whom homebrew content and make up rules when they feel like it. While there are certainly some folks on the 5e forum who get their knickers in a twist over silly "rules as written" arguments and who dismiss any product without the WotC logo (even if written and published by the same folks who created "official" content for 5e,) there are just as many who come to ENWorld for feedback to polish their homebrew classes, archetypes, monsters and NPCs, traps, etc. I mean, there are probably some folks out there who are basic-rules purists, just as there are a bunch of splatbook enthusiasts who cackle with glee whenever they think they've found an overpowered combo of features. My guess is that more people - a LOT more - still play the game with their own additions and modifications to suit the play-style of the group they play with. It's just the nature of the beast that the ones who play the stripped down Adventurer's League version of the game are more public about it. I suppose the awareness of what they give up in the interests of a standardized, interchangeable game also leads some folks to get a little sensitive about it, and to defend their restricted playstyle. [/QUOTE]
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