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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="Salamandyr" data-source="post: 6996924" data-attributes="member: 40233"><p>I'm way less punk than I used to be. Every couple of months I will go on a homebrew kick...redefining how races work (so they are much less of a thing), brewing up some alternative combat rules so the non-spell, non-class ability part of the game has fun options and decision points, making up alchemy rules, redoing all the equipment to make them more interesting, and then I find...</p><p></p><p>a) It's a lot of <em>work</em>. Every hour I invest in homebrewing I could be spending doing something about a dozen other things, all of which probably have a greater return on investment because...</p><p></p><p>b) nobody cares. None of the pain points I have bother anybody else at the table. Sometimes they can intellectually see my pain points, but they aren't pain points to them; they might go along with my homebrew because I'm the DM and it makes me happy to pee in the pool at little bit, but they'd have just as much fun playing the game straight as they would with all my house rules. They're all grown ups too, with limited time to spend worrying about rules and verisimilitude. They just want to roll some dice and kill some orcs.</p><p></p><p>I think half my love of OSR is because nobody bats an eye if you tear your B/X game apart and put it back together, or leave huge chunks of AD&D out of the game (seriously you almost have to). But with 5e, the prevailing attitude seems to be "play it as it lies" (for me as well, which is why I get so bent out of shape over default lore).</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6996924, member: 40233"] I'm way less punk than I used to be. Every couple of months I will go on a homebrew kick...redefining how races work (so they are much less of a thing), brewing up some alternative combat rules so the non-spell, non-class ability part of the game has fun options and decision points, making up alchemy rules, redoing all the equipment to make them more interesting, and then I find... a) It's a lot of [I]work[/I]. Every hour I invest in homebrewing I could be spending doing something about a dozen other things, all of which probably have a greater return on investment because... b) nobody cares. None of the pain points I have bother anybody else at the table. Sometimes they can intellectually see my pain points, but they aren't pain points to them; they might go along with my homebrew because I'm the DM and it makes me happy to pee in the pool at little bit, but they'd have just as much fun playing the game straight as they would with all my house rules. They're all grown ups too, with limited time to spend worrying about rules and verisimilitude. They just want to roll some dice and kill some orcs. I think half my love of OSR is because nobody bats an eye if you tear your B/X game apart and put it back together, or leave huge chunks of AD&D out of the game (seriously you almost have to). But with 5e, the prevailing attitude seems to be "play it as it lies" (for me as well, which is why I get so bent out of shape over default lore). [/QUOTE]
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