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General Tabletop Discussion
*Dungeons & Dragons
What happened to the punk aesthetic in D&D?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7005090" data-attributes="member: 6778044"><p>Actually, perhaps it is not diminished at all. In the past, the typical gamers you'd meet and talk to were the, well, gamers. Whether it be at conventions, or even at a gaming store, or whatever, it wasn't the casual gamers that you typically ended up chatting about games with. </p><p></p><p>In the early days of the internet, like many other hobbies, the groups online were also the ones that were really into the hobby. I think it's more a question of the more casual gamer having a voice that wasn't as obvious in the past. Also, the D&D base is still more splintered, with OD&D, AD&D, 3/3.5e plus Pathfinder, 4e, and 5e enthusiasts, all finding their own preferred places on the internet. </p><p></p><p>I think that the amount of material available at DMsGuild along with the Unearthed Arcana Reddit, En5sider, and other places show that not only is home-brew material still popular, but that 5e is a popular rules system for home-brew. Sure, a lot of that material may have existed before, but it's becoming easier to find as it's more easily found in places like those.</p><p></p><p>I will also say that I think another thing that has probably had an impact on home-brew are digital tools. Some are better than others about allowing modifications and such, but since many of them are designed around the system itself, and with systems like 3/3.5e/Pathfinder/4e all having a significant number of conditions and modifiers to track, those types of tools are popular, but also might cause the game to trend toward the published rules.</p><p></p><p>But I think part of what we're seeing is that the gamers that stick to the official rules have a larger visible presence than in the past, largely because of the internet.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7005090, member: 6778044"] Actually, perhaps it is not diminished at all. In the past, the typical gamers you'd meet and talk to were the, well, gamers. Whether it be at conventions, or even at a gaming store, or whatever, it wasn't the casual gamers that you typically ended up chatting about games with. In the early days of the internet, like many other hobbies, the groups online were also the ones that were really into the hobby. I think it's more a question of the more casual gamer having a voice that wasn't as obvious in the past. Also, the D&D base is still more splintered, with OD&D, AD&D, 3/3.5e plus Pathfinder, 4e, and 5e enthusiasts, all finding their own preferred places on the internet. I think that the amount of material available at DMsGuild along with the Unearthed Arcana Reddit, En5sider, and other places show that not only is home-brew material still popular, but that 5e is a popular rules system for home-brew. Sure, a lot of that material may have existed before, but it's becoming easier to find as it's more easily found in places like those. I will also say that I think another thing that has probably had an impact on home-brew are digital tools. Some are better than others about allowing modifications and such, but since many of them are designed around the system itself, and with systems like 3/3.5e/Pathfinder/4e all having a significant number of conditions and modifiers to track, those types of tools are popular, but also might cause the game to trend toward the published rules. But I think part of what we're seeing is that the gamers that stick to the official rules have a larger visible presence than in the past, largely because of the internet. [/QUOTE]
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