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What happened to the story?
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<blockquote data-quote="mythusmage" data-source="post: 2047387" data-attributes="member: 571"><p>In the spirit (so to speak) of what Fusangite just said...</p><p></p><p>What story? A story is a narrative of what has occured. An RPG session is the events as they occur. While the events are, at their core, fictional, they are more like real life than they are story.</p><p></p><p>The core to any good setting is place and situation. What is the location like? What is going on there? The question of how the PCs get involved is best left to the players, though a good GM can always make suggestions. The more compelling the setting, the more engaging the situation, the better the chance the players, through their PCs, will get involved.</p><p></p><p>The trick is to get them engaged. The greater the emotional investment, the better the chance they will respond by becoming involved in the events as they happen.</p><p></p><p>The story? The story will arise out of what happens during the course of the game, as the players recount the events that have occured. Don't try to force it, let it happen naturally. The more engaged, the more involved they are, the better your chance they will tell stories about the adventures you've run.</p><p></p><p>My advice to all who read this is, learn how to describe things. Most especially, how to keep your description concise and evocative. And learn when description is appropriate.</p><p></p><p>For instance; if the PCs know about orcs, and have seen orcs, then calling what they've just encountered an orc is appropriate. But if the PCs have never heard about, much less seen, an orc, then a bit of description is appropriate.</p><p></p><p>DM: He's about 5' 6", broad-shouldered and bandy legged. Skin is rough and warty. He's grinning at you while idly swinging a double-bitted axe one-handed. It's a carnivore's grin.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2047387, member: 571"] In the spirit (so to speak) of what Fusangite just said... What story? A story is a narrative of what has occured. An RPG session is the events as they occur. While the events are, at their core, fictional, they are more like real life than they are story. The core to any good setting is place and situation. What is the location like? What is going on there? The question of how the PCs get involved is best left to the players, though a good GM can always make suggestions. The more compelling the setting, the more engaging the situation, the better the chance the players, through their PCs, will get involved. The trick is to get them engaged. The greater the emotional investment, the better the chance they will respond by becoming involved in the events as they happen. The story? The story will arise out of what happens during the course of the game, as the players recount the events that have occured. Don't try to force it, let it happen naturally. The more engaged, the more involved they are, the better your chance they will tell stories about the adventures you've run. My advice to all who read this is, learn how to describe things. Most especially, how to keep your description concise and evocative. And learn when description is appropriate. For instance; if the PCs know about orcs, and have seen orcs, then calling what they've just encountered an orc is appropriate. But if the PCs have never heard about, much less seen, an orc, then a bit of description is appropriate. DM: He's about 5' 6", broad-shouldered and bandy legged. Skin is rough and warty. He's grinning at you while idly swinging a double-bitted axe one-handed. It's a carnivore's grin. [/QUOTE]
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