Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What happened with true one-shots?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qualidar" data-source="post: 4629814" data-attributes="member: 13388"><p>I'm with Storminator: my preferred M&M adventure length to run is one night/3-4 hours. I also use that for Game Days, so I've done it for HEX, d20 Modern & Future, and played in many other systems. </p><p></p><p>That's all stuff that I've written myself, however (or the GM did, if I was a player). And it wasn't D&D (the last thing I generally want to run or play in at a game day is D&D, as we play it all the time). So I think that you have to really write them yourself.</p><p></p><p>The only pre-written ones I can think of are tournament scenarios, so off the top of my head: Living (whatever) adventures for D&D, as well as free scenarios for Shadowrun and Witchunter. </p><p></p><p>I think that there's a bonus in writing them yourself over running pre-packaged: if it's short enough to be run in 4 hours, it's really showcasing your idea, and lets you both explore something to your satisfaction and discard something that isn't working for you without too much investment. You also get to run through a bunch of different genres, approaches, styles, whatever in the time that longer campaign arc uses to get comfortable with one. The shorter length makes the actual game prep feasible for me: I rely on pre-written adventures for longer scenarios. I just don't have the time.</p><p></p><p>That said, I switch it up between one-shots and longer campaign arcs with my regular players, as too much of a good thing can kill it's appeal.</p></blockquote><p></p>
[QUOTE="Qualidar, post: 4629814, member: 13388"] I'm with Storminator: my preferred M&M adventure length to run is one night/3-4 hours. I also use that for Game Days, so I've done it for HEX, d20 Modern & Future, and played in many other systems. That's all stuff that I've written myself, however (or the GM did, if I was a player). And it wasn't D&D (the last thing I generally want to run or play in at a game day is D&D, as we play it all the time). So I think that you have to really write them yourself. The only pre-written ones I can think of are tournament scenarios, so off the top of my head: Living (whatever) adventures for D&D, as well as free scenarios for Shadowrun and Witchunter. I think that there's a bonus in writing them yourself over running pre-packaged: if it's short enough to be run in 4 hours, it's really showcasing your idea, and lets you both explore something to your satisfaction and discard something that isn't working for you without too much investment. You also get to run through a bunch of different genres, approaches, styles, whatever in the time that longer campaign arc uses to get comfortable with one. The shorter length makes the actual game prep feasible for me: I rely on pre-written adventures for longer scenarios. I just don't have the time. That said, I switch it up between one-shots and longer campaign arcs with my regular players, as too much of a good thing can kill it's appeal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What happened with true one-shots?
Top